Skyrim:Guard Dialogue

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This page documents the dialogue for guards in Skyrim.

Passing Dialogue[edit]

No lollygaggin'.
Dialogue Requirement
"I used to be an adventurer like you. Then I took an arrow in the knee..." None
"Let me guess... someone stole your sweetroll." None
"Citizen." Imperial Guard
"Disrespect the law, and you disrespect me." None
"What do you need?" None
"Trouble?" None
"What is it?" None
"No lollygaggin'." None
"My cousin's out fighting dragons, and what do I get? Guard duty." None
"Gotta keep my eyes open. Damn dragons could swoop down at any time." None
"Fear not. Come dragon or giant, we'll be ready." None
"They say Helgen got hit by a dragon. One of those horrors comes here, we'll be ready." None
"Brigands I can handle, but this talk of dragons? World's gone mad, I say." None
"Everything's in order." None
"Staying safe I hope." None
"Everything all right?" None
"Helgen... destroyed by a dragon. Hard to believe, isn't it?" None
"Could sure use a warm bed right about now..." None
"I'd be a lot warmer and a lot happier with a bellyful of mead..." None
"I mostly deal with petty thievery and drunken brawls. Been too long since we've had a good bandit raid." None
"What is it? Dragons?" None
"Watch the skies, traveler." None
"They say Ulfric Stormcloak murdered the High King... with his voice! Shouted him apart!" None
"No matter what else happens, the guards will always be grateful for everything you've done." Complete the Main Quest
"Yes, Dovahkiin? How can I help you?" Complete the Main Quest.
"Whatever you need, Dragonborn. Just say the word." Complete Dragon Rising and use your shout.
"I fear the night. Because the werewolves and vampires don't." Nighttime
"Bit late to be wandering around, isn't it?" Nighttime
"Only burglars and vampires creep around after dark. So which are you?" Nighttime
"You hear that? I swear, there's something out there. In the dark." Nighttime
"I hope you're finding the city in proper order, thane." Be thane of the hold
"I trust the day's found you well, thane." Be thane of the hold
"How do you do, thane?" Be thane of the hold
"Just a few more hours and I can crawl under some furs..." Between the hours of 11pm and 4am
"Jarl's been looking for someone who ain't superstitious though. Be lookin' for a fool if you ask me." Morthal Guards when asked about the burned house
"It's bad luck to talk about that place." Morthal Guards when asked about the burned house
"You should talk to the Jarl up in Dragonsreach, lend any aid you can." Guards in Whiterun have this dialogue before Bleak Falls Barrow is completed.
"Stormcloaks, Imperials, dragons. Ain't no matter to me what I kill. Let them come." Whiterun guards before and after Battle for Whiterun (Sided with the Legion).

Reactions to Witnessed Events[edit]

Dialogue Requirement
"Guard might get nervous, a man/woman approaches with his/her weapon drawn..." Approached by the player with weapons drawn.
"Sheathe those claws, Khajiit." Approached by the player with fists raised.
"You come up to me, fists raised? You looking for a beating?" Approached by the player with fists raised.
"Whoa, whoa, whoa! Watch the magic!" Player casts a spell in the guard's presence.
"Go cast your fancy magic someplace else." Approached by the player with magic spells ready.
"By all I hold sacred... that's a Shout! Like the Graybeards [sic] on their mountain!" Player uses a non-aggressive dragon shout in front of a guard.
"By the Gods! What manner of power is that?"
"It is the power of old! The Voice of the Dragonborn!"
"The Thu'um! He/She summons the Thu'um!"
"I need to ask you to stop. That... shouting... is making people nervous." May happen when the player uses any dragon shout in front of a guard.
"Well. I'll let it slide this time. But you'd be smart to take that off. Someone might get the wrong idea." Apologizes to Captain Aldis for wearing Stormcloak Armor.
"Hmm. I still don't like it, but I guess I'll overlook it. This time." Convinces guard to ignore crime.

Reactions to Player's Condition[edit]

Dialogue Requirement
"I find your wolfish grin... unsettling." Player is a Werewolf in human form
"Is that... fur? Coming out of your ears?" Player is a Werewolf in human form
"Uch. Been tending your hounds? You smell like a wet dog." Player is a Werewolf in human form
"Werewolf!" Player is a Werewolf in beast form
"It's a werewolf! To arms! To arms!" Player is a Werewolf in beast form
"Vampire! Burn it!" Afflicted with Vampirism in stage 4 without the Dawnguard add-on
"Vampire! To arms!" Afflicted with Vampirism in stage 4 without the Dawnguard add-on
"Wait... I know you." Have a Bounty in that Hold

Reactions to Player's Race[edit]

These dialogue lines are based entirely on the race of the player with some variation based on guard faction and race. There appear to be no unique dialogue lines for Bretons.

Dialogue Race Note
"What is it, Argonian?" Argonian
"Stay out of trouble, Argonian." Argonian
"Stay out of trouble, lizard." Argonian Guard is a Stormcloak
"Staying out of trouble, kinsman?" Nord Guard is Nord
"How can I help a brother Nord?" Nord Guard is Nord
"Stay out of trouble, Nord." Nord Guard is not Nord
"Don't cross me, Elf." Altmer, Bosmer, or Dunmer Guard is Nord and a Stormcloak
"Stay out of trouble, Elf." Altmer, Bosmer, or Dunmer Guard is not a Stormcloak
"What is it, Elf?" Altmer, Bosmer, or Dunmer Guard is not a Stormcloak
"Stay out of trouble, Khajiit." Khajiit
"What is it, Khajiit?" Khajiit
"What do you want... cat?" Khajiit Guard is a Stormcloak
"Sheathe those claws, Khajiit" Khajiit Unarmed with fists raised
"Stay out of trouble, Redguard." Redguard
"What is it, Redguard?" Redguard
"Stay out of trouble, Imperial." Imperial Guard is not Imperial (race)
"What is it, Imperial?" Imperial Guard is not Imperial (race)
"Stay out of trouble, Orc." Orc
"What is it, Orc?" Orc

Reactions to Player's Equipment[edit]

Guards will react to various player equipment including most armor, some weapons and Daedric artifacts. Not all have dialogue though, notable exceptions include Elven Armor, Fur Armor, Glass Armor, and all masks.

Dialogue Equipment Note
Weapons
"Pigsticker like that's not going to get you far. Best visit the blacksmith." Iron Sword
"That iron sword's pretty undependable. You should try steel." Iron Sword
"Iron sword, huh? What are you killing, butterflies?" Iron Sword
"Favor a steel sword, do ya? Good choice for slashing or stabbing." Steel Sword
"Why the Elven blade, hmm? Nord steel not good enough for you?" Elven Sword
"Aye, now that there's a beautiful sword. Like a sliver of midnight." Ebony Sword
"Takes a fair bit of strength to carry a greatsword like that. But can you use it?" Greatsword (Iron, Steel, Dwarven, Orcish, Elven, Ebony)
Apparel
"Some advice, friend. That armor won't offer much protection in a real fight." Hide Armor
"You wear the armor of a brigand. Best not cause any trouble on my watch." Studded Armor
"Fancy the leather armor, huh? Something to be said for going light." Leather Armor
"That's fine scale armor you've got on there. Shiny." Scaled Armor
"That's good armor you've got there, friend. Iron, solid and true." Iron Armor
"Hmph. You wear that armor well. Iron may be simple, but it'll stop enough to keep you in the fight." Iron Armor
"You wear the armor of a mercenary. Now that's the life." Banded Iron Armor
"Aye, now that's some fine armor. Good old-fashioned steel." Steel Armor or Steel Plate Armor
"Fine armor you've got there. Dwarven make, am I right?" Dwarven Armor
"Ah, steel plate. Now that's a solid choice of armor." Steel Plate Armor
"Orcish armor, hmm? Had me a set of that once. Ugly and strong, like those that forged it." Orcish Armor
"Ebony armor. By Ysmir, 'tis a wondrous sight." Ebony Armor
"Is your armor made of... dragon bones? By the gods, what I wouldn't do for a set of that." Dragonplate Armor
"Is your armor made of... dragon scales? By the gods, what I wouldn't do for a set of that." Dragonscale Armor
"You come talking to me wearing Imperial armor? You got stew for brains?" Imperial Armor Stormcloak Guard
"That's some fine Imperial armor you've got there." Imperial Armor Imperial Guard
"For your sake, I hope your [sic] took that armor from a dead Imperial scout..." Imperial Light Armor Stormcloak Guard
"Judging by your armor, I'd say you're an Imperial scout. If so, well met." Imperial Light Armor Imperial Guard
"That armor... Are you one of the Emperor's protectors? Can't say I envy you that job." Penitus Oculatus Armor Hail Sithis! Incomplete
"That armor... Are you one of the Emperor's protectors? Not very good at your job, are you?" Penitus Oculatus Armor Hail Sithis! Complete
"You wear that Stormcloak armor well, friend." Stormcloak Cuirass Stormcloak Guard
"That Stormcloak armor's getting on my nerves..." Stormcloak Cuirass Imperial Guard
"You wear the armor of the bear, my friend. A fine choice." Stormcloak Officer Armor Stormcloak Guard
"You dare strut around here, wearing that filthy Stormcloak hide?" Stormcloak Officer Armor Imperial Guard
"Ugh. That armor stinks of death. You been grave robbing?" Ancient Nord Armor
"You wear the garb of a true Nord. I salute you." Wolf Armor
Artifacts and Unique Items
*gasp* "You wield... Azura's Star? How... how can such a thing be possible?" Azura's Star Carried
"By Shor, is that... is that Azura's Star? How did you come to possess such a rare treasure?" Azura's Star Carried
"Ah, Aegisbane. Sigil of Clan Shatter-Shield. But didn't that get stolen awhile back? Hmph. Must be rememberin' wrong." Aegisbane Windhelm only
"That hammer... Why that's Aegisbane, heirloom of Clan Shatter-Shield! Last I heard, it was stolen by a couple of swindlers. Alain and... Muiri. Yeah." Aegisbane Windhelm only
"No.. get that accursed mace away from me..." Mace of Molag Bal
"That mace... get it away from me. Get it away..." Mace of Molag Bal
"Who did you have to kill to get that blade?" Mehrunes Razor
"That armor... it's like nothing I've ever seen. Like forged midnight..." Nightingale Armor
"Ugh. Your breath is foul. What've you been eating?" Ring of Namira
"'Tis a wicked axe you wield there, friend. That blade looks sharp enough to cut through a god." The Rueful Axe
"What manner of staff is that? Such a horror..." Skull of Corruption
"What a foul and unnatural weapon you wield. Never have I seen its like." Skull of Corruption
"Ah, now that's a fine shield. And not mere Dwarven... is it?" Spellbreaker
"Your shield... Dwarf-make, is it not? But yet it seems so much... more." Spellbreaker
"I know Thieves Guild armor when I see it. You're not fooling anyone." Thieves Guild Armor or Guild Master's Armor
"Try to hide it all you want. I know you're in the Thieves Guild... and so do the other guards." Thieves Guild Armor or Guild Master's Armor Member of Thieves Guild
"What do you aim to do with that hammer, friend? Knock down a house?" Volendrung
*whistles* "That is one... big hammer." Volendrung

Reactions to Player's Skill Level[edit]

Dialogue Skill (Requires 30)
"Hey, you mix potions, right? Can you brew me an ale?" Alchemy
"Fancy yourself an alchemist, hmm? Never could get the hang of that." Alchemy
"Keep your arrows in their quiver, archer." Archery*
"Favor the bow, eh? I'm a sword man, myself." Archery
"Hail, summoner. Conjure me up a warm bed, would you?" Conjuration
"Destruction magic's fine, just don't go burning down any buildings." Destruction
"Don't suppose you'd enchant my sword? Dull old blade can barely cut butter." Enchanting
"Best offense is a good defense, am I right?" Heavy Armor
"You're the one that casts those illusions. Impressive." Illusion
"Lightly armored means light on your feet. Smart." Light Armor
"Go fiddling with any locks around here, we're going to have a real problem." Lockpicking
"You're like me, eh? Don't fancy those clunky two-handed weapons." One-handed*
"I find your hand in my pocket, I'm going to cut it off." Pickpocket
"I know your kind, always sneaking about." Pickpocket
"I have a lot of respect for the Restoration School. Skyrim could use more healers." Restoration
"Hands to yourself, sneak thief." Sneak or Pickpocket
"Heard about you and your honeyed words..." Speech
"Don't think you can barter with me like I'm one of those damned shopkeepers." Speech
"The gods gave you two hands, and you use them both for your weapon. I can respect that." Two-handed

* You must also have appropriate gear equipped.

Stormcloak / Imperial[edit]

Dialogue Requirement City
Stormcloak Guard
"The Imperials think us lawless beasts. I am proof of their ignorance." None Any
"The Imperials think we need their laws. Pffft." None Any
"The Empire didn't think we could take the Reach, but here we are." Stormcloaks control Markarth Markarth
"We couldn't have taken this city without you, sir."* Stormcloaks control Solitude Solitude
"Solitude is as glorious as they said it was. Nothing like Falkreath where I grew up." Stormcloaks control Solitude Solitude
"It's too bad they executed Roggvir before we got here." Stormcloaks control Solitude Solitude
"We won't give up this port to the Imperials without a fight, don't you worry." Stormcloaks control Dawnstar Dawnstar
"Winterhold belongs to Skyrim, not the Imperials, or the Mages." Stormcloaks control Winterhold Winterhold
"I grew up hearing songs about Eyldi the Bear! She wrestled a storm out of the sky!" Stormcloaks control Falkreath Falkreath
"You don't seem to realize there's a war on. What you are is a damn Imperial spy!" Wearing Imperial uniform (?)
"You've got a lot of nerve, walking around here dressed like an Imperial Legionnaire." Wearing Imperial uniform (?)
Imperial Guard
"Let's see those Stormcloaks try to break into this canyon." Empire controls Markarth Markarth
"This city still reeks with the stench of the Stormcloaks. Makes me sick to my stomach." Empire controls Riften Riften
"Why we bothered to capture Riften I'll never understand. Just look at this place." Empire controls Riften Riften
"Now that the Empire's arrived in Riften, we've finally established a launching point into Morrowind... Just in case." Empire controls Riften Riften
"Seems like capturing Riften is turning out to be more of a hassle than a benefit. But what do I know?" Empire controls Riften Riften
"Dawnstar is the last port of call before Solitude. Damn rebels aren't taking it." Empire controls Dawnstar Dawnstar
"Don't worry about those Stormcloaks. You're safe from them here. As if they'd want the place anyway." Empire controls Winterhold Winterhold
"Just my luck, stuck in the sticks with this crazy old woman." Empire controls Falkreath Falkreath
"Is that right? Here's how the Legion deals with rebel scum like you." Wearing Stormcloak uniform Captain Aldis only
"What do you think you're doing, walking around dressed like a damn Stormcloak traitor?" Wearing Stormcloak uniform Captain Aldis only

* Referred to as 'sir' even if female.

Town-Specific[edit]

Dialogue City Requirement
"<Town>'s under my protection. You watch yourself, now." Any None
"You've come to Dawnstar at a strange time, friend. Seems everyone in this town is having nightmares..." Dawnstar Have not completed Waking Nightmare
"The people here are still plagued with nightmares. It's... unnatural." Dawnstar Have not completed Waking Nightmare
"Dangerous post, Dawnstar. If the bandits don't get you, the animals will." Dawnstar None
"Old lady Frida is a grouch, but she sure can whip up a cure for the Rattles fast." Dawnstar None
"You should talk to Rustleif. Get some proper steel." Dawnstar None
"Outsiders aren't trusted in Markarth. Best keep that in mind." Markarth None
"This is Markarth, traveler. Safest city in the Reach." Markarth None
"Can't believe I'm posted here. Even the beds are made of stone." Markarth None
"Break the law in Markarth, and it's off to Cidhna Mine with you." Markarth None
"First time in Markarth, traveler? Take my advice. You see anything, don't get involved. The city guard will take care of it." Markarth First visit to city
"See, there you go. Getting involved. Don't ask too many questions in Markarth. Safer for everyone that way." Markarth First visit to city
"You're our favorite kind of traveler, then. The market area is just inside in the gate." Markarth First visit to city
"Head on in. Keep your nose clean, and you won't have any problems with us." Markarth First visit to city
"Caught a case of Rockjoint, once. Bothela at the Hag's Cure fixed me right up." Markarth None
"Let me guess - you need a drink. It's the Silver-Blood Inn you're looking for." Markarth None
"You should see that Orc over in Understone Keep, have him forge you some new armor..." Markarth None
"By Shor, you're hauling around a lot of junk. Best stop in at the Arnleif and Sons Trading Company, sell it off." Markarth None
"Jarl Igmund sits on the Mournful Throne. You can find him in the keep, in the back end of the city inside the mountain." Markarth City under Imperial control, in Understone Keep
"You here to see the Jarl? No sudden moves, understand?" Markarth City under Imperial control, in Understone Keep
"Whole dwarven city underneath the keep. Nchuand-Zel. Best steer clear if you don't want a Steam Centurion carving you up." Markarth None
"Ah, Vlindrel Hall's a fine home, if you can afford it. The steward in the keep can tell you more." Markarth Haven't purchased Vlindrel Hall
"So you bought Vlindrel Hall, eh? Wish I could afford a house that nice." Markarth Purchased Vlindrel Hall
"City's quiet enough now. But when the sun goes down, you best be on your guard." Riften None
"Careful. Riften's not the safest place for a nighttime stroll." Riften None
"So is it Riften or Rifton? This place has changed its name so many times, I can't even remember." Riften None
"You could say the Ratway is the city under the city. Dark, dangerous, and no place for decent folk." Riften None
"There's fine steel at the Scorched Hammer, if you fancy a new blade." Riften None
"If it's a bed you need, talk to Keerava in the Bee and Barb. She'll set you right." Riften None
"Need a drink, you go to the Bee and Barb. Stay out of the Ragged Flagon, Stay out of the Ratway." Riften None
"There's an apothecary in town, yeah. But it's down on the lower walkway, so stay sharp if you go down there." Riften None
"Welcome to Riften, home of the Thieves Guild. Or so they'd have you believe. It's all lies. They're just thugs... vermin, creeping around the Ratway." Riften None
"The Thieves Guild used to run this city. Now they're nothing but braggarts and bullies, rotting to death down in their Ratway..." Riften None
"If you're looking to settle in Riften, there's a house for sale - Honeyside. See the steward in the keep if you want it." Riften Haven't purchased Honeyside
"Smart thing you did, buying Honeyside. Nice place, and why pay for an inn?" Riften Purchased Honeyside
"If you need potions, head over to Angeline's Aromatics." Solitude None
"I don't abide fancy clothes, but you look like you might. I hear Radiant Raiment has a large selection." Solitude None
"The Winking Skeever's got warm beds and cold mead. You look like you could use both." Solitude None
"You can sell off that junk at Bits and Pieces." Solitude None
"If its arms or armor you need, see Beirand at Castle Dour. Bloody good blacksmith, that one." Solitude None
"Been up to the Blue Palace? It's a sight to see, even if it is filled with fops..." Solitude None
"The Emperor's cousin Vittoria Vici's getting married soon. The reception is public, anyone in Solitude can attend." Solitude Bound Until Death not completed.
"Proudspire Manor, now there's a fine home. Up for sale, too. If you're interested, talk to the steward, in the keep." Solitude Haven't purchased Proudspire Manor
"You own Proudspire Manor, hmm? Beautiful house. At least from the outside." Solitude Purchased Proudspire Manor
"If you need potions, you should try Arcadia's Cauldron." Whiterun None
"You look tired, friend. The Bannered Mare has beds for rent." Whiterun None
"The Bannered Mare's got warm beds and cold mead. You look like you could use both." Whiterun None
"Need a blade? You should talk to Adrianne, at the forge." Whiterun None
"Need supplies? See Belethor at his store. Sleazy little man, but he has good stock." Whiterun None
"Be glad you're here in the city, and not out in Riverwood. Those poor sods don't even have a wall." Whiterun Civil War not yet begun.
"I worry about the other settlements in the hold. Unwalled, lightly manned - prime targets for those damned dragons." Whiterun Dragon Rising completed.
"Thinking of settling in? There's a home for sale - Breezehome. You should talk to the steward up in the keep if you're interested." Whiterun Haven't purchased Breezehome
"You're that one lives in Breezehome, right? Fine place. Almost bought it myself." Whiterun Purchased Breezehome
"Rorikstead's a nice little hamlet, but a boring post for a guard. If a dragon attacks, well... then it'll be a different story." Whiterun Dragon Rising completed.
"Cause trouble in Whiterun, and I'll haul you into the Dragonsreach dungeon myself." Whiterun None
"You should talk to the Jarl up in Dragonsreach, lend any aid you can." Whiterun (?)
"The guards in Dragonsreach say you've aided the Jarl. On behalf of Whiterun, I thank you." Whiterun Bleak Falls Barrow completed, and stage 90 of Dragon Rising not completed.
"I've seen you helping the Jarl. If only all visitors to Whiterun were as noble." Whiterun (?)
"You should unload some of that unwanted gear. Head over to Sadri's Used Wares, talk to the Elf." Windhelm None
"We got a nickname for anyone who trifles with us guards here in Windhelm - "Suicide." " Windhelm None
"The Dunmer get their drinks down at the New Gnisis Cornerclub. Why they can't just call it a tavern is beyond me..." Windhelm None
"Stay away from the Aretino Residence. That place is cursed." Windhelm None
"My heart goes out to Clan Shatter-Shield. Kin murdered, family warhammer stolen... There's no fairness in all that." Windhelm Blood on the Ice not yet completed.
"If it's bed or board you're after, Candlehearth Hall's got both." Windhelm None
"If you need an apothecary, the White Phial has respectable stock." Windhelm None
"By the gods, you're diseased. Get yourself to the White Phial and purchase a remedy, before you infect us all." Windhelm Have a disease [verification needed — see talk page]
"Hjerim is a fine house, and it's up for sale. You should talk to the steward in the keep if you're interested." Windhelm Haven't purchased Hjerim
"Don't think you'll get special treatment just because you have a house in the city..." Windhelm Purchased Hjerim
"If you're here for sight-seeing, then you've seen the sights. Might as well head somewhere warmer." Winterhold None
"Take care if you go venturing too far from town. That's a bitter wind coming off the Sea of Ghosts." Winterhold None
"Hard to believe I ever complained about Riften being cold..." Winterhold None
Provides Location
"Beware of Frostmere Crypt, friend. Heard some bandits are living in the ruins now." Dawnstar None
"Giants have been spotted up near Red Road Pass. Best to keep away and avoid it entirely." Dawnstar None
"Travel southeast and you'll find an Orc stronghold, up around the old Dushnikh orichalcum mine." Markarth None
"There's a small skeever den just east of the city, at Reachwater Rock." Markarth None
"Beware the region northeast, across the river. Forsworn have taken refuge in Broken Tower Redoubt and Red Eagle Redoubt." Markarth None
"The Forsworn have been spotted to the north, near Bruca's Leap Redoubt." Markarth None
"Lots of nasty holes in the Reach, and Blind Cliff Cave is one of them. A filthy Hagraven nest, northeast of here." Markarth None
"There's an evil to the north, friend, and its name is Ragnvald. A tomb like so many in Skyrim, where the dead have found no peace." Markarth None
"If you journey north, stay well away from Snapleg Cave. Damn Hagravens have infested the place." Riften None
"There's a foul presence coming from Darklight Tower, southwest of the city. Some say the place is home to necromancers." Riften None
"City got attacked once by those damned bandits, come east across the lake, from Faldar's Tooth. They won't be trying that again." Riften None
"Best not to go wandering east of the city. Bandits been seen around Broken Helm Hollow." Riften None
"By the gods, a dragon's been sighted just south of the city, flying around Lost Tongue Overlook." Riften None
"Talk of strange happenings at Autumnshade Clearing, just north of the lake. My guess? Spriggans." Riften None
"If you must venture southwest, stay clear of Volskygge. It's a cursed place, a tomb where the dead still live..." Solitude None
"The road to Whiterun's not safe these days. Lots of travellers just... disappear, south of Dragon Bridge. Can't find a trace of them." Solitude None
"Off the coast a ways to the east, you'll find the wreck of the Brinehammer. Never know what treasures may still be aboard." Solitude None
"You heard of Ravenscar Hollow? Cave on the island to the west. Place is a roost for those foul Hagravens." Solitude None
"Pinemoon Cave is down to the southwest, but it ain't fit for exploring. There are stories.. Vampires, some say..." Solitude None
"The circle of stones to the southwest? That's Secunda's Kiss. The Giants hold it sacred, so tread carefully." Whiterun None
"Looking to do some hunting? Avoid Brittleshin Pass. It's southeast of here." Whiterun None
"If you're heading east, stay clear of Hillgrund's Tomb. Thing about those old crypts - the dead have trouble staying that way." Whiterun None
"Careful if you cross the river to the east. Old Hajvarr Iron-Hand and his brigands are holed up in that cave, White River Watch." Whiterun None
"You know I saw something near Shimmermist Cave to the northeast. Some sort of creature. Small and wicked, never seen its like before." Whiterun None
"Yesterday, I saw a dragon fly right over the city. Headed northeast. Toward Shearpoint, by the looks of it." Whiterun None
"You hear the news? There's a dragon roosting up on Mount Anthor, to the northwest." Windhelm None
"Tell me you've seen them. Those... things. Small and evil, like something out of a nightmare. They come from Stillborn Cave, to the north. I know it." Windhelm None
"Maybe you've seen masts sticking out of the water to the northeast? That would be the Wreck of the Winter War. Fine vessel, back in its day." Windhelm None
"South of here, and west of the road, lies Cronvangr Cave. Stay away from that cursed place, and the vampires that call it home." Windhelm None
"I've no problem with your kind, Orc. But that stronghold they've got in the southeast? Narzulbur? It's an affront to my people." Windhelm Player is an Orc
"I've no problem with Orcs. But that stronghold they've got in the southeast? Narzulbur? It's an affront to my people." Windhelm None
"Across the river to the northeast lies Yngol Barrow. Stear clear of the foul place, lest the walking dead claim you as their own." Windhelm None
"The Eye of Talos was a fine ship, once. Now it lies wrecked, off an island just north of here." Windhelm None

Dialogue added by Quests[edit]

Dialogue Requirement
Main Quest
"Helgen... destroyed by a dragon. Hard to believe, isn't it?" Complete Unbound
"You have the Jarl's confidence, friend. And so you have mine." Complete Bleak Falls Barrow
  • Have not reached Stage 90 of Dragon Rising
  • Only Whiterun Guards have this dialogue
"By the gods, it's true, isn't it? A dragon has attacked Whiterun. How could mere men bring down such a beast?" Completed stage 90 of Dragon Rising, but not started Diplomatic Immunity
  • Not a Whiterun guard
"I have to wonder... what does the Dragonborn do once he's summoned by the Greybeards? Can the Thu'um be taught, like any skill?" Complete Dragon Rising
"If those Whiterun guards can take down a dragon, so can we." Completed stage 90 of Dragon Rising, but not started Diplomatic Immunity
  • Not a Whiterun guard
"If we killed a dragon once, we can do it again. With your help of course." Complete Dragon Rising
  • Only Whiterun Guards have this dialogue.
"Got to thinking... maybe I'm the Dragonborn, and I just don't know it yet?" Complete Dragon Rising
"The Greybeards have summoned the Dragonborn to High Hrothgar. Such a thing has not happened for... hundreds of years." Complete Dragon Rising
"What could it mean? The return of the Dragonborn? And who among us could possibly hold that honor? And such power?" Complete Dragon Rising
"By Ysmir, you did it. You killed a dragon." Complete Stage 90 of Dragon Rising
"There's been talk amongst the guards. That you are... Dragonborn. But such a thing... Surely that's not possible..." Complete Stage 110 of Dragon Rising
  • Have not reached Stage 50 of The Fallen
  • Only Windhelm Guards have this dialogue.
"You couldn't possibly be the Dragonborn of legend. Could you?" Complete Stage 110 of Dragon Rising
  • Have not reached Stage 50 of The Fallen
  • Only Windhelm Guards have this dialogue.
"For a dragon to attack Kynesgrove... Why? Why there? Is no place safe?" Complete A Blade in the Dark
"Have you heard? There's been another dragon attack. Kynesgrove, this time." Complete A Blade in the Dark
"If I'd been on guard at the Thalmor Embassy, wouldn't nobody be disturbing that party." Complete Diplomatic Immunity.
"Word is Elenwen's furious. Big party at the Thalmor Embassy, and one of the guests went someplace they shouldn't. Caused quite a commotion." Complete Diplomatic Immunity.
  • Only Solitude Guards have this dialogue.
"Thalmor in the Ratway? What's next, Spriggans in the Bee and Barb?" Complete A Cornered Rat
"There was a fight down in The Ratway, but reports are... sketchy. Some say it was Thalmor Agents, others say Thieves Guild. Some say it was both." Complete A Cornered Rat.
  • Only Riften Guards have this dialogue.
"Looks like it's really happening. A peace council, attended by both Ulfric and Tullius, up on High Hrothgar. Maybe there's hope for Skyrim yet." Complete Stage 40, but not stage 300, of Season Unending
"The Greybeards have called a peace council, at High Hrothgar. And can you believe it - both Ulfric Stormcloak and General Tullius have agreed to go." Complete Stage 40, but not stage 300, of Season Unending
"This truce with the Stormcloaks won't last a fortnight. Bloody savages will kill us while we sleep." Complete Season Unending
  • Only Imperials will say this dialogue.
"A truce? With the Imperials? They'll murder us all, first chance they get." Complete Season Unending
  • Only Stormcloaks will say this dialogue.
"All hail the Dragonborn!" Complete Season Unending
"The Greybeards have arranged a truce between the Stormcloaks and Imperials. How long can such a thing last?" Complete Season Unending
"I caught a glimpse of that captured dragon. It's.. beautiful. In its own way." Complete The Fallen
"Is it true what they say? There was a dragon held captive in Whiterun, and you... you released it? By the gods, man/woman, why?" Complete The Fallen
"It was you convinced the Jarl to trap that dragon in the keep. And by Ysmir, it actually worked." Complete The Fallen
"Releasing a captured dragon? I don't think I'll ever understand that one." Complete The Fallen
"Trapping a dragon in Dragonsreach. Damn clever idea you had, I have to admit." Complete The Fallen
"We had that beast contained. And you released it! Why? Why would you do such a thing?" Complete The Fallen
"There's a dragon. Here. In Dragonsreach. And I thought it was just a name." Complete Stage 200 of The Fallen
"In the ancient tongue, you are Dovahkiin - Dragonborn!" Complete Dragonslayer
"Word is spreading like magefire! The great evil has been vanquished! You have truly saved us all!" Complete Dragonslayer
"You have vanquished a great evil from Skyrim. You have saved this land... and our very souls." Complete Dragonslayer
Bards College
"What do you need, bard?" Complete Tending the Flames
"Solitude wouldn't be the same without the Fire Festival. City owes you a debt of gratitude." Complete Tending the Flames
  • Only Solitude Guards have this dialogue.
"You're the one that saved the Fire Festival. I remember." Complete Tending the Flames.
  • Only Solitude Guards have this dialogue.
College of Winterhold
"So you can cast a few spells? Am I supposed to be impressed?" Complete First Lessons
"You're that one from the College. Heard about you." Complete First Lessons
"Some are saying the Psijic Monks have been seen in Skyrim. They're an ancient order. I had 'em figured for dead." Complete Under Saarthal
"The [sic] say the college has been snooping around Saarthal. Mages in a burial crypt? No good can come of that..." Complete Under Saarthal
"One of the guards said he saw a mage appear out of thin air. Claimed it was one of those Psijic monks. Man's been hitting the skooma, I say." Complete Under Saarthal
"What business do college mages have in a place like Saarthal anyway? It's a place for Nord dead, not your weird experiments." Complete Good Intentions
"Imagine, blowing up an entire town. Damn college... Winterhold will never be the same." Complete Containment
"You hear the news? Those damn mages blew up Winterhold! Guess it was just a matter of time..." Complete Containment
"Word is the College of Mages is back to normal. If there's such a thing for that lot." Complete The Eye of Magnus
"You're that mage from the college, right? Hear things have finally calmed down over there." Complete The Eye of Magnus
Companions
"Now I remember - you're that new member of the Companions. So you what - fetch the mead?" Complete Take Up Arms
"Hail, Companion." Complete Take Up Arms
"You've been seen in the company of the Companions. That's an honorable path you're on, friend." Complete Take Up Arms
"Honored Companion. How can I assist you?" Complete Take Up Arms
"I know of your deeds, and am honored to address a member of the Companions." Complete Proving Honor
"I'm telling you, I heard it. Howling. Those werewolf tales are true." Complete The Silver Hand
"Uch. Been tending your hounds? You smell like wet dog." Complete The Silver Hand
"With respect, Companion, I ask that you muzzle that dog of yours. The howling coming from Jorrvaskr has gotten out of hand." Complete The Silver Hand
"If it isn't the slayer of the Glenmoril witches. How can I assist you, Companion?" Complete Blood's Honor
"Heard about what you did. Killing those foul witches. Well done, Companion." Complete Blood's Honor
"Kodlak killed, Jorrvaskr attacked. How could this happen, within the walls of Whiterun?" Complete Blood's Honor
"Who would dare attack the leader of the Companions? In his own hall? There'll be blood for this, I know it." Complete Blood's Honor
"I heard about the attack on Jorrvaskr, and the killing of your honored leader. You have my sympathies, Companion." Complete Blood's Honor
"Kodlak White-Mane is in a better place now. For is there any place better than Sovngarde?" Complete Glory of the Dead
"Kodlak White-Mane has been laid to rest, I know. May his soul live forever in the halls of Sovngarde." Complete Glory of the Dead
"You... you're the Harbinger. Of the Companions. It is my honor to stand before you." Complete Glory of the Dead
Dark Brotherhood
"It's no secret the Aretino boy is doing some ritual, trying to call the Dark Brotherhood. But who's going to stop him? Me? I'll have no part of that." Have not completed Innocence Lost
  • Only Windhelm Guards have this dialogue.
"That old woman who runs the orphanage has been murdered. Say, didn't I see you coming out of there...?" Complete Innocence Lost
  • Only Riften Guards have this dialogue.
"You ask me? The brats in the orphanage are better off, now that Grelod is dead." Complete Innocence Lost
  • Only Riften Guards have this dialogue.
"Been a murder, over in Riften. Some old lady who runs an orphanage. Those poor children must be heartbroken." Complete Innocence Lost
  • Not a Riften guard
"Psst. Hey, I know who you are. Hail Sithis!" Complete With Friends Like These...
"It ain't true what they say about you and... and the Dark Brotherhood? Is it?" Complete With Friends Like These...
"Now, I know who you are. And... and I know your business... Just, please... These are good folk we got here. Mostly..." Complete With Friends Like These...
"Hey! You're the one who killed Alain Dufont, up in Raldbthar. Oh yeah, word about that got around. Man was a piece of bandit trash, is what I hear." Complete Mourning Never Comes
"I heard you were at the wedding of the Emperor's cousin in Solitude. Gods, that must've been horrible." Complete Bound Until Death
"The Emperor's cousin, killed. Right here in Solitude. I feel nothing but shame..." Complete Bound Until Death
"The cousin of the Emperor was murdered! In Solitude, at her own damn wedding. Not a chance we would have let that happen here." Complete Bound Until Death
"Look, that Vici woman had a bodyguard. I know it's terrible she got murdered at her own wedding, but the city guard is hardly to blame..." Complete Bound Until Death
  • Only Solitude Guards have this dialogue.
"You didn't hear this from me, but we've uncovered a plot to kill the Emperor! It gets better. The ringleader? One of the Emperor's own elite guard..." Complete Breaching Security
"Seems the Emperor's coming to Skyrim... and one of his protectors was going to have him assassinated. Can't trust anyone these days." Complete Breaching Security
"There was some ruckus over by that weird black door. You weren't involved in that craziness, were you?" Complete The Cure for Madness
  • Only Dawnstar Guards have this dialogue.
"I heard the Gourmet is hiding out somewhere in Skyrim. You know, fella who wrote that cookbook." Started Recipe for Disaster or Complete Destroy the Dark Brotherhood!
"We just received word that somebody tried to kill the Emperor! Turned out to just be his double, but can you imagine if he had succeeded?" Complete To Kill an Empire
"So the Emperor had a decoy. Poor bastard got murdered, too. But then, I guess that was his job..." Complete To Kill an Empire
"Wait, I know you. You went into the Emperor's Tower, just before... before his decoy was murdered..." Complete To Kill an Empire
  • Only Solitude Guards have this dialogue.
"They're saying the Dark Brotherhood has been destroyed. Wiped off the face of Tamriel. But that's not entirely true... is it?" Complete Death Incarnate
"I know who you are, assassin. I guess the rumors about your kind's "extinction" have been... exaggerated." Complete Death Incarnate
"The guards have been saying things about you... That you're the one that... Well... They say the Dark Brotherhood... Well. Never mind. Sir/Ma'am." Complete Hail Sithis!
"The Emperor of Skyrim. Dead. These are dark times my friend - dark times indeed..." Complete Hail Sithis!
"You hear the news? The Emperor has been murdered! Right here, in Skyrim. By the gods, if the Dark Brotherhood can do that, nobody's safe..." Complete Hail Sithis!
"By the gods. The Emperor's been murdered. On his own ship... moored in the inlet. It was... the Dark Brotherhood. There was nothing we could do..." Complete Hail Sithis!
"There are stories about you, and dark tidings in Dawnstar..." Complete Hail Sithis!
"Been lots of people coming and going through that creepy black door. And noises... I'd say it sounds like construction, but that's crazy. Right?" Complete Where You Hang Your Enemy's Head...
  • Only Dawnstar Guards have this dialogue.
"There are some that say the Dark Brotherhood is back, and stronger than ever. That they've made Dawnstar their home. Tell me - am I wrong?" Complete Where You Hang Your Enemy's Head...
"You! You're the one who wiped out the Dark Brotherhood! All the guards are talking about it... You're a hero to us all!" Complete Destroy the Dark Brotherhood!
"You're the one all the guards are talking about. You went into that Sanctuary... wiped out the Dark Brotherhood! Friend, I owe you a drink." Complete Destroy the Dark Brotherhood!
"You know, I could have gone into that Sanctuary, killed all those Dark Brotherhood types. But I was... sick that day." Complete Destroy the Dark Brotherhood!
Thieves Guild
"Try to hide it all you want. I know you're in the Thieves Guild... and so do the other guards." In Thieves Guild, wearing Thieves Guild Armor or Guild Master's Armor
"The Thieves Guild used to run this city. Now they're nothing but braggarts and bullies, rotting to death down in their Ratway..." Have not completed Loud and Clear
"Welcome to Riften, home of the Thieves Guild. Or so they'd have you believe. It's all lies. They're just thugs... vermin, creeping around the Ratway." Have not completed Loud and Clear
"Seeing as how Riften is home to the Thieves Guild, maybe we can work something out if you get into trouble with the law. For the right price." Complete Loud and Clear
  • Only Riften Guards have this dialogue
"Ain't no doubt about it. The Thieves Guild is back, and they've got Riften in their grip." Complete Loud and Clear
"You know, the law here in Solitude can be a bit... "flexible." So long as you've got the gold. That's the way the Thieves Guild likes it." Complete The Dainty Sload
  • Only Solitude Guards have this dialogue.
"A change has swept into Solitude, like a breeze off the ocean - the Thieves Guild has come..." Complete The Dainty Sload
"We may guard Whiterun, but the Thieves Guild guards us. If you know what I mean." Complete Imitation Amnesty
  • Only Whiterun Guards have this dialogue.
"The city's changed, friend. The Thieves Guild is on the rise... and they've got a firm foothold here in Whiterun." Complete Imitation Amnesty
  • Only Whiterun Guards have this dialogue.
"Shirking the law in Windhelm ain't what it use to be. Not with the Thieves Guild running things..." Complete Summerset Shadows
  • Only Windhelm Guards have this dialogue.
"Maybe you haven't heard, but the Thieves Guild is back. Windhelm is their city now, if you catch my meaning..." Complete Summerset Shadows
"Break the law here in Markarth, and maybe we can work something out. Courtesy of the Thieves Guild." Complete Silver Lining
  • Only Markarth Guards have this dialogue.
"Markarth's a different place, now. Do business here, and you do business with the Thieves Guild." Complete Silver Lining
  • Only Markarth Guards have this dialogue.
Other
"I know you had some part in Sinding's escape. Don't deny it..." Start Ill Met By Moonlight
  • Only Falkreath Guards have this dialogue.
"You... you were talking to that murderous savage. And then he escaped. What are you hiding?" Start Ill Met By Moonlight
  • Only Falkreath Guards have this dialogue.
"Thanks for clearing out that Vampire nest. You saved Morthal." Complete Laid to Rest
  • Only Morthal Guards have this dialogue.
"The Gildergreen will bloom again. All thanks to you." or

"The Gildergreen blooms again. All thanks to you."

Complete The Blessings of Nature
  • Only Whiterun Guards have this dialogue.
  • Whether you get the first or second line depends upon how you complete the quest.
"By Ysmir, you've helped save the Gildergreen. Words can't express what that means to this city." Complete The Blessings of Nature
  • Only Whiterun Guards have this dialogue.
"That sapling you recovered means the Gildergreen will live again. Your deed honors the people of Whiterun." Complete The Blessings of Nature by returning a sapling.
  • Only Whiterun Guards have this dialogue.
"You did this city a great service by catching that killer. Well done." Complete Blood on the Ice
  • Only Windhelm Guards have this dialogue.
"I was this close to catching that killer. I swear it." Complete Blood on the Ice
  • Only Windhelm Guards have this dialogue.
"Wonder what kinds of things they've got the Dibella [sic] doing, over in the temple. Mostly praying, I reckon..." Complete The Heart of Dibella
  • Only Markarth Guards have this dialogue.
"You've actually done it. You've found the Sybil of Dibella. You have done Markarth a tremendous service." Complete The Heart of Dibella
  • Only Markarth Guards have this dialogue.
"As if Skyrim didn't have enough outsiders. Now we've got mercenaries from Hammerfell struttin' about..." Complete In My Time Of Need
  • Only Whiterun Guards have this dialogue.
"You see those warriors from Hammerfell? They've got curved swords. Curved. Swords." Complete In My Time Of Need
  • Only Whiterun Guards have this dialogue.
"Wonder what it's like for those Thalmor, now that they've been taken down a notch..." Complete Missing In Action
"From what I hear, you're the one that gave the Thalmor a black eye. Sure know how to pick your enemies, don't you?" Complete Missing In Action
"Thanks again for helping reopen the East Empire Company. Gonna have them import me some of that aged Breton cheese." Complete Rise in the East
"I hear the East Empire Company has reopened, thanks in no small part to you. Well done. All of Skyrim benefits from their trade." Complete Rise in the East
"You've come to Dawnstar at a strange time, friend. Seems everyone in the town is having nightmares..." Have not yet completed Waking Nightmare
  • Only Dawnstar Guards have this dialogue.
"No more nightmares. Thank the gods for that." Complete Waking Nightmare
  • Only Dawnstar Guards have this dialogue.
"The damned nightmares have finally stopped. Don't suppose you'd know anything about that?" Complete Waking Nightmare
  • Only Dawnstar Guards have this dialogue.
"So Madanach was behind those murders. Gods help us." Complete No One Escapes Cidhna Mine
  • Completed by helping Madanach escape.
  • Only Markarth Guards have this dialogue.
"Gods damn those Forsworn. So many dead..." Complete No One Escapes Cidhna Mine
  • Completed by helping Madanach escape.
  • Only Markarth Guards have this dialogue.
"You put those Forsworn down. Good job." Complete No One Escapes Cidhna Mine
  • Completed by killing Madanach.
  • Only Markarth Guards have this dialogue.
"Your name's been cleared... by Thonar Silver-Blood. Consider yourself lucky." Complete No One Escapes Cidhna Mine
  • Completed by killing Madanach.
  • Only Markarth Guards have this dialogue.
"With Nurelion gone, I suppose Quintus has taken over business in the White Phial." Complete The White Phial
"Good thing you did for Nurelion, returning that phial for him before he died. Man was obsessed." Complete Repairing the Phial
  • Only Windhelm Guards have this dialogue.
Unfinished Quests
"First Torygg and now Elisif. Damn those Stormcloaks. Let's hope that Erikur fares better than they did." Complete Boethiah's Bidding or otherwise kill Jarl Elisif
"We'll protect Erikur as best we're able, but I fear the throne of Solitude is cursed." Complete Boethiah's Bidding
"Filthy she-hound Elisif got what she deserved. Let her serve as 'High Queen' of Oblivion, for all I care." Complete Boethiah's Bidding
"It is whispered that one of the Daedric Princes himself is behind the murder of Elisif. It would seem even the nobility of Oblivion favors our cause." Complete Boethiah's Bidding

Dawnguard Dialogue[edit]

Dialogue Requirement
"Don't like those eyes you got. They've got a bad hunger to them." Become a Vampire
"Heard they're reforming the Dawnguard. Vampire hunters or something, in the old fort near Riften. Might consider joining up myself." Have not completed Awakening
"They say that vampires attacked the Hall of the Vigilant. Burned it to the ground! Never heard of vampires doing anything like that before." Have not completed Bloodline
  • Only Dawnstar Guards have this dialogue.
"These vampires are becoming a real menace." Greeting after a vampire attack
  • Random line is chosen.
"Where're these vampires coming from? We need to wipe them out before things get worse."
"Dragons breathing fire in the sky. Vampires brazenly attacking people on the street. It's the end of the world I tell you."
"They say if a vampire so much as scratches you, you'll turn into one. That better not be true."
"We need to do something about these vampire attacks."
"I can't see the sun. Where did it go?" After a Bloodcursed Elven Arrow has been shot into the sun
"With a sky like that, something bad is coming."
"By the Eight... look at the sky!"
"Watch yourself. The sky is a bad omen."

Dragonborn Dialogue[edit]

Dialogue Requirements Notes
"I can't believe Raven Rock Mine is open again. Finally, something worth defending." The Raven Rock Mine is open.
"Plenty of work in the mine, if you're looking."
"I hate to break it to you, but there isn't a scrap of ebony left in the mines. You might want to just move on." The Raven Rock Mine is closed.
"If you're looking for work, the mine's been closed for a long time."
"Gods. Another mouth to feed? You've picked the wrong town to settle, outlander."
"Prospecting for ebony? You're wasting your time. The mine's as dry as a bone."
"We've got our eyes on you, scale-skin." The player is an Argonian.
"Watch yourself, lizard."
"If you find the time, couldn't hurt to pay your respects at the Temple." The player is a Dark Elf.
"Watch yourself, cat." The player is a Khajiit.
"Why you'd leave your homeland behind to venture here is beyond me, but suit yourself, Nord." The player is a Nord.
"If you intend to wander Solstheim, you do so at your own risk." None
"This may be the frontier, but we've still got rules. Break them and you'll wind up in the prisons." None
"Head over to the Retching Netch if the ash has your throat parched." None
"This is House Redoran territory. You'd do well to remember that." None
"You can go where you please, but I'd stay inside the Bulwark if I were you." None
"If you've got any gripes, check in at Morvayn Manor. Second Councilor Arano will sort you out." None
"If you need a ride back to the mainland, Gjalund's the only way off this rock." None
"There's nothing beyond the Bulwark except wild Nords and ash wastes." None
"Not much contact with others around here. Got the Skaal Village to the north, but the Nords there keep to themselves." None
"If you find yourself in the ash wastes, keep your eyes to the ground. Ash spawn like to spring up from nowhere." None
"Last time I rode Gjalund's ship, I was heaving my guts for a week. Dunmer weren't meant to ride on water." None
"You think you have it bad? Try walking the Bulwark at night." None
"If you're looking for supplies, talk to Fethis. He'll set you up with whatever you need." None
"Glover Mallory is a wonder with the hammer and anvil. He mended my armor like an old pro." None
"If you're looking for the East Empire Company, they've been gone for over a hundred years. Try Windhelm." None
"If it wasn't for the Bulwark, we'd be digging our houses out from beneath the ash by now." None
"They serve the best sujamma I've ever tasted over at the Retching Netch. Worth every coin." None
"Headed east? May want to give Tel Mithryn a wide berth. I don't like the looks of that place one bit." None Marks Tel Mithryn on the map.
"Councilor Morvayn is the only reason Raven Rock has survived all these years. You should pay your respects." None
"The entire island isn't covered in ash, you know. They have huge ice fields up north and it's freezing up there." None
"Misery? I'll give you misery. Try getting assigned to scrape netch scum off the front of the Bulwark." None
"Milore over at the Ienth Farm should be still mixing potions if you're seeking that sort of thing. Far west end of town." None
"If you witness suspicious activity, report it to Captain Veleth immediately." None
"Squatting isn't tolerated in the abandoned buildings. If you need a place to stay, head to the cornerclub." None
"If you're looking for passage to Vvardenfell, you're out of luck. No ships are heading that way anymore." None
"I can't believe I've been stuck here this long." None
"What... never seen a Redoran Guard before?" None
"Move along, outlander." None
"Make way." None
"Stand aside, outlander." None
"Keep moving." None
"What are you gawking at, outlander?" None
"We've got our eyes on you." None
"Damn ash." None
"Obey our laws, or suffer the consequences." None
"Just remember who's in charge around here." None
"Serve House Redoran, or serve no one." None
"Splendid. Another mouth to feed." None
"Citizen." None
"So the stories are true... the dragons have returned. But why?" A dragon has attacked Raven Rock. Dragon Rising must be completed.
"Dragons... even on Solstheim. I can't believe it."
"They're saying that the dragons have returned. As if we didn't have enough to worry about already." Raven Rock hasn't been attacked by a dragon.
"I've heard that dragons have been seen in the skies over Morrowind. I'll believe it when I see it for myself."

Crime Dialogue[edit]

Caught by a guard right after the crime:
"By order of the Jarl, stop right there!"
"You have committed crimes against Skyrim and her people. What say you in your defense?"

  • I'm with the Guild. Is this enough to clear my bounty? (Only available once you have joined the Thieves Guild)
"I can make all your problems with the guards go away. But it'll cost you. What do you say?"
  • Yes, clear my bounty.
"Done. Now move along, before you get me in trouble."
  • Too rich for my blood.
"Suit yourself, but you better decide what you want to do about this arrest. No one walks away for free."
  • How about I pay you some gold and you look the other way?
"Everything here appears to be in order. You can move along now."
"All right, all right. Just keep your voice down and don't let me catch you again."
"Since you put it that way, I think we can overlook your crime for now."
  • I'm the Jarl's Thane. I demand you let me go at once. (Must be Thane in that hold)
"Oh, forgive me, Thane. I didn't realize it was you. We'll look the other way this time, but even the Jarl's influence has its limits. Be more careful."
  • Any chance I could talk you into overlooking this? (Persuade)
"All right, but you just watch yourself. Next time, I might not be so lenient."
  • You caught me. I'll pay off my bounty.
"Good enough. I'll just confiscate any stolen goods you're carrying, then you're free to go."
"Smart man/woman. Now come along with us. We'll take any stolen goods, and you'll be free to go. After you pay the fine, of course."
  • I submit. Take me to jail.
"It's off to Cidhna Mine for you." (Markarth)
"A stretch in the Castle Dour Dungeon will straighten you right out." (Solitude)
"You're going to rot in the Dragonsreach Dungeon." (Whiterun)
"Ha, enjoy the Chill." (Winterhold)
"I guess you're smarter than you look." (General reply)
  • I'd rather die than go to prison!
Turn hostile.
"Time to cleanse the Empire of its filth."
"Then suffer the Emperor's wrath."
"Skyrim has no use for your kind."
"Then let me speed your passage to Sovngarde!"
"Then pay with your blood."
"That can be arranged."
"So be it."

Recognized by a guard with a low bounty:
"Wait... I know you."

  • You're making a mistake...
"There's no mistake. You're a wanted man/woman... and it's time to pay for your crimes."
"The only mistake was you showing your face. You've committed crimes against Skyrim and her people, and it's time to face the Jarl's justice."
  • I don't have time for this. Do you?
"You know what? You're not worth the hassle. Go... be some other guard's problem."
"Well, your bounty is low... All right, get out of my sight. But you're known to me now, scum. Remember that."

Guard discovers a corpse:
"Alright now. Everyone back away. Let the law handle this."
"If anyone saw anything, step forward. Otherwise, step away from the body."

"You there! Wait a moment."
"You there. What do you know about this?"
  • I'm not sure what happened.
"Then perhaps you care to explain why you are standing so close to a dead body with your weapon drawn?" (Weapon must be out)
"Hmm... If you happen to recollect anything about the incident, you be sure to report to the captain of the guard." (End conversation, weapon not drawn)
  • Force of habit, I guess. (Weapon drawn)
"I see... and this "force of habit", does it also compel you to murder?"
  • Don't know what else to say... I had nothing to do with this.
"Hmmm... You can go, but stay on your best behavior now."
  • I'm not answering any questions.
"Is that so? Well, perhaps a night in jail might loosen your tongue. Hmmm?"
  • I'm not sure what happened.
"Hmm... If you happen to recollect anything about the incident, you be sure to report to the captain of the guard." (End conversation)
  • Doesn't scare me.
"Alright, you are now under arrest." (Usual arrest dialogue follows)
  • I'm not answering any questions.

"Is that so? Well, perhaps a night in jail might loosen your tongue. Hmmm?"

  • I'm not sure what happened.
"Hmm... If you happen to recollect anything about the incident, you be sure to report to the captain of the guard. (End conversation)
  • Doesn't scare me.
"Alright, you are now under arrest."

Caught dropping a weapon:
"You shouldn't leave weapons laying [sic] around. Someone could get hurt. And if I see you do it again, that someone will be you. Have I made myself clear?"

  • I'm sorry.
"See that it doesn't happen again."
  • You have.... But I don't care.
"No? Do you care about rotting away for a month in a cell? Ah, but nobody wants that, right? Painful for you, annoying for me. So, you pay my fine... and you walk away."
  • Fine. Take it. (Pay 50 gold)
" See, that wasn't so difficult, was it." (End conversation)
  • I'm not paying you a bribe.
"Is that so? Well then, I'll have to charge you with disturbing the Jarl's peace." (Bounty of 10 gold added, conversation ends)

Added by Dragonborn[edit]

Caught by a guard right after the crime:
"In House Redoran's name, I order you to stop!"
"You have committed crimes against the Dunmer people of Solstheim. What say you in your defense?"
"What in the name of Azura...?" (Transforming into a werewolf or Vampire LordDG form)

  • I'm with the Guild. How about you look the other way? (Only available after you joined the Thieves Guild)
"Well, I suppose I could forget that I saw you this time."
  • Any chance I could talk you into overlooking this? (Persuade)
"Very well, you're free to go. Next time you might not be so lucky."
  • You caught me. I'll pay off my bounty.
"Good enough. I'll just remove any stolen goods on you, and then you're free to go."
"Wise choice. Now come along with us. After we confiscate any stolen goods, you'll be free to go. After you pay the fine, of course."
  • I submit. Take me to jail.
"Right then! Off to the Bulwark with you."
  • I'd rather die than go to prison!
Turn hostile.

Recognized by a guard with a low bounty:
"One moment... you look familiar."
"Stop right there... where have I seen you before?"

  • You're making a mistake...
"The only mistake here belongs to you. You're a wanted man/woman and there's no way I'm letting you walk away." (Your bounty ≤ 100)
"There's no mistake. You've committed crimes against the Dunmer people of Solstheim, and in the name of House Redoran it's time to face justice." (Your bounty > 100)
  • I don't have time for this. Do you?
"I suppose I can overlook it for now, but you better keep your hands clean or I'll come after you again... You got that?"
"You're lucky the bounty on you is so low, otherwise I'd be hauling you to the Bulwark myself. Get out of my sight."

Bugs[edit]

  • Due to various reasons, some of the dialogue above will not be spoken by the guards without use of the console.
  • After repeatedly talking to a guard for a while, eventually they will get caught in a loop where they will only say, "What is it?", "What?", and similar phrases. This may affect not only the guard you're talking to, but also every guard within your cell. This is probably a bug with the way that phrases are randomly generated.
  • Guards may refer to you as a werewolf even if you have been cured of lycanthropy.