Oblivion:Ayleid Ruins
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This page lists all the Ayleid ruins in Cyrodiil. Ayleid ruins, sometimes referred to as Elven ruins, are the archaeological remains of the settlements of the Ayleids, an ancient Elven race. In addition to random leveled enemies, Ayleid ruins typically contain various traps (such as corridors with swinging blades, poison gas chambers, and Dark Welkynd Stones), as well as Ayleid casks, chests, coffers, and reliquaries filled with random loot.
- Anga — A small Ayleid ruin between the Imperial City and Bruma containing NPCs (quest-related). (map)
- Anutwyll — A medium-sized Ayleid ruin northwest of Bravil containing monsters. (map)
- Arpenia — A small Ayleid ruin between Bravil and Leyawiin containing animals (quest-related). (map)
- Atatar — A large Ayleid ruin between Bravil and Leyawiin containing bandits (quest-related). (map)
- Bawn — A medium-sized Ayleid ruin southeast of Bravil containing undead. (map)
- Belda — A medium-sized Ayleid ruin between the Imperial City and Cheydinhal containing conjurers. (map)
- Beldaburo — A medium-sized Ayleid ruin northwest of Anvil containing conjurers. (map)
- Ceyatatar — A medium-sized Ayleid ruin between the Imperial City and Skingrad containing conjurers. (map)
- Culotte — A small Ayleid ruin southeast of the Imperial City containing undead (quest-related). (map)
- Elenglynn — A small Ayleid ruin between Chorrol and Skingrad containing necromancers. (map)
- Fanacas — A small Ayleid ruin north of Cheydinhal containing vampires (quest-related). (map)
- Fanacasecul — A small Ayleid ruin west of the Imperial City containing undead. (map)
- Garlas Agea — A small Ayleid ruin between Kvatch and Anvil containing necromancers. (map)
- Garlas MalatarKotN — A medium-sized Ayleid ruin northwest of Anvil containing Aurorans (download-specific). (map)
- Hame — A medium-sized Ayleid ruin southeast of Cheydinhal containing necromancers. (map)
- Hrotanda Vale — A medium-sized Ayleid ruin north of Chorrol containing bandits. (map)
- Kemen — A medium-sized Ayleid ruin east of Cheydinhal containing undead. (map)
- Lindai — A medium-sized Ayleid ruin east of Chorrol containing undead (quest-related). (map)
- Lipsand Tarn — A medium-sized Ayleid ruin north of Chorrol containing vampires. (map)
- Mackamentain — A medium-sized Ayleid ruin northeast of Bravil containing necromancers (quest-related). (map)
- Malada — A medium-sized Ayleid ruin far east of Bravil containing undead, monsters and animals (quest-related). (map)
- Miscarcand — A medium-sized Ayleid ruin between Skingrad and Kvatch containing goblins and undead (quest-related). (map)
- Morahame — A small Ayleid ruin east of Bravil containing monsters. (map)
- Moranda — A medium-sized Ayleid ruin between Chorrol and Bruma containing monsters (quest-related). (map)
- Nagastani — A medium-sized Ayleid ruin between the Imperial City and Cheydinhal containing monsters and undead. (map)
- Narfinsel — A small Ayleid ruin between Chorrol and Skingrad containing monsters. (map)
- Nenalata — A medium-sized Ayleid ruin east of Bravil containing undead (quest-related). (map)
- Nenyond Twyll — A medium-sized Ayleid ruin south of the Imperial City containing necromancers (quest-related). (map)
- Ninendava — A small Ayleid ruin northeast of Chorrol containing vampires (quest-related). (map)
- Niryastare — A medium-sized Ayleid ruin northwest of Kvatch containing undead. (map)
- Nonungalo — A medium-sized Ayleid ruin between Chorrol and Skingrad containing monsters. (map)
- Nornal — A large Ayleid ruin southwest of Cheydinhal containing marauders and undead (quest-related). (map)
- Nornalhorst — A medium-sized Ayleid ruin east of Skingrad containing vampires. (map)
- The Old Way — A large Ayleid ruin underneath the Imperial City containing undead (quest-related). (map)
- Ondo — A medium-sized Ayleid ruin far east of Bravil containing monsters and undead. (map)
- Piukanda — A medium-sized Ayleid ruin between the Imperial City and Bruma containing undead. (map)
- Rielle — A medium-sized Ayleid ruin northwest of Bruma containing undead. (map)
- Sardavar Leed — A medium-sized Ayleid ruin south of the Imperial City containing conjurers. (map)
- Sedor — A small Ayleid ruin between Cheydinhal and Bruma containing ogres (quest-related). (map)
- Sercen — A small Ayleid ruin north of the Imperial City containing bandits. (map)
- Silorn — A medium-sized Ayleid ruin southeast of Skingrad containing necromancers (quest-related). (map)
- Talwinque — A medium-sized Ayleid ruin between Skingrad and Kvatch containing bandits. (map)
- Telepe — A small Ayleid ruin northwest of Leyawiin containing bandits (quest-related). (map)
- Trumbe — A small Ayleid ruin northwest of Kvatch containing undead. (map)
- Vahtacen — A medium-sized Ayleid ruin south of Cheydinhal containing undead (quest-related). (map)
- VanuaKotN — A medium-sized Ayleid ruin southeast of the Imperial City containing undead (download-specific). (map)
- Varondo — A medium-sized Ayleid ruin north of Kvatch containing conjurers and daedra. (map)
- Veyond — A large Ayleid ruin northeast of Leyawiin containing trolls. (map)
- Vilverin — A large Ayleid ruin northeast of the Imperial City containing bandits and undead (quest-related). (map)
- Vindasel — A small Ayleid ruin southwest of the Imperial City containing nuisance animals and one NPC (quest-related). (map)
- Welke — A medium-sized Ayleid ruin east of Bravil containing undead (quest-related). (map)
- Wendelbek — A large Ayleid ruin east of Bravil containing necromancers (quest-related). (map)
- Wendir — A medium-sized Ayleid ruin between Chorrol and Skingrad containing undead (quest-related). (map)
- Wenyandawik — A medium-sized Ayleid ruin northwest of Bravil containing undead (quest-related). (map)
Notes[edit]
The sizes (small, medium, or large) of Ayleid ruins, caves, forts, and mines indicate the number of zones they contain, as follows:
- Small: One zone
- Medium: Two or three zones
- Large: Four or more zones