Oblivion:Elenglynn

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OB-mapicon-AyleidRuin.png
Ayleid Ruin:
Elenglynn
(view on map) (lore page)
# of Zones 1
# of Welkynd Stones 12
# of Varla Stones 0
Occupants
Necromancers, Undead
(1 boss-level Necromancer)
Important Treasure
1 boss-level Ayleid Coffer
Console Location Code(s)
ElenglynnExterior, Elenglynn
Region
Great Forest
Location
North of Skingrad, South of Chorrol
Elenglynn

Elenglynn is a small Ayleid ruin between Chorrol and Skingrad containing necromancers. It contains only one zone, Elenglynn.

Exterior[edit]

Key to Map
Map of Elenglynn Exterior

Zone 1: Elenglynn[edit]

Elenglynn

This small dungeon contains numerous traps (in particular Dark Welkynd Stone traps), which make it challenging to get from the front door (Out) to the boss chest (B). Your first taste of what's to come are the six Swinging Blade in the entry corridor (D), which you can use to your advantage against the enemy nearby. Follow the corridor and you will arrive on a walkway making its way across a large room filled with water. A minor loot chest can be found on either side of the corridor, while two Welkynd stones are in front of you either on their pedestal or on the ground nearby

The walkway itself is rigged with a Spiked Barrier trap (F), which runs back and forth along its entire length and can cause serious damage; fighting enemies while on the walkway is not recommended. Any time spent lingering on the walkway also increases your chance of being targeted by the multiple Dark Welkynd Stones (E) positioned on pedestals in the water. To avoid the spiked barrier, use the side platform on the west side of the walkway, which also contains a minor loot chest:

  • After activating the trap, step back and wait for it to come all the way towards you.
  • As soon as it starts moving away again, run after it.
  • Side step on to the side platform. While waiting here, you'll need to keep moving to dodge the Dark Welkynd Stones, or position yourself so that the spell blasts are blocked by the pillars on either side of the platform.
  • When the barrier trap swings past again, run out and dash for the far end of the walkway.

It is recommended not to stop and fight the undead creature at the end of the walkway, due to your exposed position. Instead, open gate G via the nearby press block, ignore another enemy and head for the corridor to the west. From here you can fight both opponents without simultaneously being damaged by traps. Note that this is likely to attract the boss-level Necromancer Adept (A) in the next room. Alternatively, you can take out your enemies with ranged attacks from the shielded position on the platform or jump into the water. In the latter case, the Dark Welkynd Stones will still fire at you but their blasts will not affect you if you are underwater. There is nothing of interest in the water and a stairway back out is located just north of gate G. Regardless of your choice, a quick return to the western edge of the large room is worth it, as here you will find a minor loot chest, three Welkynd stones and a soul gem on a stone altar.

The western corridor branches out into two rooms. To the north is a small room where a single minor loot chest is guarded by four more Dark Welkynd Stones (E). They will activate once you step into the middle of the room. Continuing west instead leads to the room hosting the boss-level Necromancer Adept (A). The room is lit by braziers, adorned by Necromancer banners and hosts a stone altar with a corpse, a stone slab (b) and the boss chest (B) as well as some alchemical equipment and two soul gems at C. Seven Welkynd stones can also be found high up on pedestals arranged around the room.

Occupants:

Treasure:

  • 1 boss-level Ayleid Coffer (Necromancer variety) at location B on map
  • 2 Ayleid Casks
  • 2 Ayleid Casks (1 locked)
  • 1 Restoration Ayleid Chest
  • 12 Welkynd Stones (7 are on elevated pedestals in the room with the boss chest, B; 3 are on pedestals in the central water-filled room, and 2 are on the floor beside empty pedestals in the central room)
  • The following alchemy equipment will always be found: 1 Novice Alembic, 1 Novice Calcinator, 1 Novice Mortar & Pestle, and 1 Novice Retort
  • The other following items will always be found: 1 empty lesser soul gem, 1 empty petty soul gem, and 1 petty soul gem with petty soul
  • Some of the above items are clustered at location C: 1 Novice Alembic, 1 Novice Calcinator, 1 Novice Mortar & Pestle, 1 Novice Retort, 1 empty lesser soul gem, and 1 empty petty soul gem

Traps:

  • 11 Dark Welkynd Stone traps at locations E on map. Most of these traps are under Varla Stone Cages, which raise before the traps first fire. However, the Varla Stone cages can not be activated to disable or otherwise affect the traps.
  • 1 Spiked Barrier trap at F. This unusual trap runs back and forth along the length of the walkway.
  • 6 Swinging Blade traps at D.

Doors and Gates:

  • There is one door (at Out) in/out of this zone, leading outside.
  • 1 Iron Gate (opened remotely) at G. There are push blocks (cyan dots) on either side of the gate that open and close it.

Other:

  • 1 sleeping slab at location b on map