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Online:Remedy of Atonement

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Remedy of Atonement is one of three class skill lines available to Zerith-var. Abilities in this line focus on healing. It is roughly equivalent to the Living Death skill line for Necromancer players.

Skill Perks[edit]

The Remedy of Atonement skill line is immediately available to Zerith, and is leveled up as he gains levels.
Notes

  • The numbers displayed here are the base values for the skills. The actual numbers you see in the game may depend on a variety of factors, such as your Companion's equipped weapons and armor, their passive skills and current level.

Skills include:

Active Abilities[edit]

These abilities will be used automatically, based on their cooldowns, priority (their order on a Companion's skill bar, where the priority is descending from left to right), and meeting conditions listed in abilities' descriptions.

Name Line Rank Cast Time Target Range Radius Duration Cooldown
ON-icon-skill-Companion-Penance of Lorkhaj.png Penance of Lorkhaj 1 0.4 seconds Area 28 meters 7.8 seconds
Zerith-var sacrifices their own power to repair damaged flesh, healing themselves or an ally in front of them for 3150 Health but applying Minor Defile to themselves for 4 seconds, reducing their healing received and damage shield strength by 6%.
Used when Zerith-var or an ally is below 75% Health.
ON-icon-skill-Companion-Azurah's Embrace.png Azurah's Embrace 8 0.4 seconds Area 8 meters 11.6 seconds
Zerith-var absolves the misdeeds of fallen souls at the target location, healing themselves and their allies for 630 Health and removing up to 3 negative effects.
Used when Zerith-var or an ally is below 75% Health.
ON-icon-skill-Companion-Atoning Spirit.png Atoning Spirit 17 0.3 seconds Area 28 meters 15.5 seconds
Zerith-var conjures a ghostly spirit of a fallen Khajiit to redeem its soul in service to Azurah for 8 seconds. The spirit heals them or the lowest Health ally around them every 2 seconds restoring 1575 Health.
Used when Zerith-var or an ally is below 75% Health.