Skyrim talk:Healing Hands

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1.9 Bug?[edit]

Playing in 1.9 I noticed Serana now resists healing hands. 68.117.132.68 21:05, 14 April 2013 (GMT)

Actually, I'd say that the way it was before would be the bug, which 1.9 may have fixed, or it was just a bug all along that only affects some people, because I know not everybody had this happen to them. (I definitely did though.) — TheRealLurlock (talk) 22:33, 14 April 2013 (GMT)

Harming hands[edit]

Started a new build the other day, priest build focusing primarily on support and letting the follower do all the heavy lifting. While using healing hands on my follower he was struck by an ice spike and killed. It should be noted in the spells discription that the game counts healing hands as an attack spell, and likely heal other as well not gotten that spell yet. 166.205.68.48 15:00, 23 April 2013 (GMT)


Crashing Hands (1.9)[edit]

Not sure if I'm just special, but I also am doing a magical support character, letting the follower smash everything. I haven't gotten the Duel-Cast perk at this time, but it seems that if I duel cast Healing Hands on Lydia (haven't tested this on other followers), the game has what seems to be a 25% chance of crashing to the desktop. 69.35.160.62 08:56, 10 August 2014 (GMT)

Do you have mods installed? Is there something about the settings you're using which may contribute? I know CTD's are common with Skyrim (although I've never had too many myself), but this smacks of the third-variable problem to me. Zul se onikaanLaan tinvaak 12:27, 10 August 2014 (GMT)

Healing Hands considered an Offensive Spell[edit]

I ran into the three revelers and a couple of wolves. The revelers were taking some damage, so I used Healing Hands on them after the wolves were dead, and they started to attack me. I also used it on some guards during a Dragon fight and was warned about friendly fire. 99.240.13.167 16:45, 5 May 2016 (UTC)

Moved from Skyrim talk:Vampirism: Healing Hands Aggression[edit]

I picked up healing hands several times for aiding followers or keeping certain NPC's alive if I need to. Early in a new vampire character save I ran into the revelers with some honningbrew mead available and they were attacked by wolves. (there never aren't wolves for me...) I wanted that charmed necklace, so I made sure the one who had it would stay alive, but when I healed him he turned to attack me. After the other wolves were gone, his friends killed him. Confused, I cast healing hands on the other two, and they immediately became aggressive. Soon I confirmed that every NPC considered being healed as an assault. This hasn't happened before, and I haven't been adding new mods or anything to change it. I even went into another non/vamp save file to heal someone else, and it was fine, and to finish testing I tried the heal other spell as vampire, also causing the NPC's to attack. Can someone confirm if there's a script error that causes friendly healing to be registered as an offensive spell when the player is a vampire?

- --Mecha Leo (talk) 04:12, 24 June 2017 (UTC)

The aggression effect of Healing Hands seems to be rather well established by now, and not only linked to vampirism, as the author of the latest contribution I moved here seems to believe. —MortenOSlash (talk) 08:56, 24 June 2017 (UTC)