SkyrimTAG:Narrative Exploration

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During the game, you will constantly explore the world, meet new people and face new dangers. Whenever you are in a Stronghold or Wilderness space, you may choose to use your action for the turn exploring the area, known as Narrative Exploration. Depending on what space you are on, you draw a Wilderness or Town card. These cards can provide Components, Treasure, Quests, and Followers. Once a Personal Quest has been accepted, it needs to either be completed or left to fail over time. Once all of the Town or Wilderness cards have been depleted, the discard pile is shuffled and returned to play.

Wilderness Exploration[edit]

Wilderness cards are marked with the Wilderness symbol.
  • Onasha Mesar — Gossip with a Dark Brotherhood member.
  • Kestla Battle-Born — Spar with a guard captain.
  • Zibam — Share stories with a caravan trader.
  • Faveena Belanos — Search for a fugitive.
  • Karon Chul — Write down a crazy old woman's ideas.
  • Treasure! — An abandoned chest hidden behind some bushes.
  • Giant Attack — A nomad giant attacks!
  • Easy Resources — The area is full of valuable plants and mineral veins.
  • Hole in the Ground — Fight your way out of a Dwemer City.
  • Rhutmorg - Help a fanatic battlemage with a translation.
  • Confused Man — Save a confused man from drowning.
  • Hidden Stach — Pry open a hidden chest.
  • Vim Gilatis — Steal some mead for a proposition.
  • Wuleen-Ei Mereesesh — Help a sick wizard suffering from the cold weather.
  • Shamicky — Learn about hunting from an old veteran.
  • Uglan Buglim — Help a valiant knight perform a ritual against vampires.
  • Maeos Rosewood — A member of the Blades joins you.
  • Sheb Buzar — A member of the Blades joins you.
  • Tirein Gavdus — A gift from a member of the Blades.
  • Moivva Karnai — Moivva Karnai provides assistance.
  • The Living StatueFtA — Activate an ancient four-legged gizmo.
  • A Shadow in the NightFtA — Impose your will on a four-legged Daedra.
  • Standing StonesFtA — Gain a Standing Stone blessing.
  • Orc StrongholdLE — A fortified camp, willing to trade.
  • S'esiLE — Make some new clothes for a naked traveller.
  • AubanaLE — Detect the dead haunting a shaken wanderer.
  • Anisare AthalLE — Destroy the armor of a Thalmor Justiciar.
  • Im-Tei GaldorusLE — Help an Argonian with his essay.

Town Exploration[edit]

Town cards are marked with the Town symbol.
  • Narince — Help Narince in setting up a trap.
  • J'Shani — Be a test subject for some exciting new spells.
  • Prince Otto — Acquire mead for an intriguing beggar.
  • Reth — Shoe one of Reth's horses.
  • Tavida Alwyr — Take a test to become an East Empire Trading Company guard.
  • Yazish Gulapor — Show your strength to an Orcish chief.
  • Hesete Crow — Heal a dying husband.
  • Tolgan Short-Tooth — Challenge a drunk to a brawl.
  • Sereen Fishar — Steal some gold to afford a sellsword.
  • Phebelle Blasly — Assist a Sorcery instructor.
  • Molb Ogdra — Assist a Might instructor.
  • Jobaqanar — Assist a Shadow instructor.
  • Haloria Sceral — Party at the Bards College.
  • Olav Asgarsson — Prove your might to a Talos worshipper.
  • Fulgentius — Carry luggage for a tired traveller.
  • Hiring Mercenaries — Hire a bodyguard.
  • Alyanne Grieving Bride — Help find a missing fiancé.
  • Merten the Bloody — A member of the Blades joins you.
  • Glossic Chales — A member of the Blades joins you.
  • Lurta Avidal — A gift from a member of the Blades.
  • DariusLE — Heal a lonely traveller.
  • Quiven BagúnLE — Forge a piece of armor for a miner.
  • Alledael RosewindLE — Test a hunter's new arrows.
  • Malila NorulLE — Win a game of cards to hear a retired explorer's secret.

Dawnguard[edit]

At the beginning of Chapter 2 of Dawnguard, the two Fort Character card decks are put into play for the rest of the Campaign. These Narrative Exploration cards can only be drawn from Castle Volkihar and Fort Dawnguard respectively, and members of one faction cannot draw card of their opposing faction.

Castle Volkihar[edit]

  • Rargal Thrallmaster — Aid with matters concerning the Thrall Dungeon.
  • Feran Sadri — Ruin the Dawnguard's reputation.
  • Fura Bloodmouth — Gain Fura's trust and help her in Lord Harkon's mission.
  • Garan Marethi — Deal with feral vampires and a shipment of weapons.
  • Hestla — Get revenge on the Companions.
  • Malkus — Help Malkus with his pawns.

Fort Dawnguard[edit]

  • Beleval — Collect Potions of Blood for Beleval's project.
  • Vanir — Take revenge on the Vampires and confront an Altmer speaking ill of the Dawnguard.
  • Celann — Convince the Jarls of Skyrim to join the Dawnguard's cause.
  • Durak — Recruit Mogrul and Ollrod.
  • Mogrul — Persuade Orc chiefs to help the Dawnguard and save Mogrul's reputation.
  • Ollrod — Find out why people are ignoring Ollrod and investigate missing scout patrols.