Bloodchill Manor
Creation Club

Skyrim:Guests for Dinner

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
This page is currently being rewritten as part of the Skyrim Quest Redesign Project.
The page is being rewritten and checked in several stages. All users are welcome to make changes to the page. If you make a change that is relevant to the project, please update this template accordingly, and make sure you have observed the project guidelines.
Details
Walkthrough: not written
Reward: not written
 
SR-qico-Miscellaneous.png
Attend a feast.
Quest Giver: Dinner Invitation
Location(s): Bloodchill Cavern
Reward: Leveled Gold, Bloodchill Manor Key
ID: ccEEJSSE005_Quest
Added by: Bloodchill Manor
 
Guests for Dinner

Quick Walkthrough[edit]

  1. Travel to Bloodchill Cavern
  2. Speak to the waiter
  3. Sit at the table and read the note
  4. Defeat either the vampires or the guests and Dawnguard
  5. Speak to the survivor to receive leveled gold and the key to your new home

Detailed Walkthrough[edit]

Player as a Non-Vampire[edit]

The guests await.

When you arrive at the manor, a number of guests are milling around the front door listening to a bard. Just inside, another reveler is drinking and dancing. Proceed down the hallway to the waiter. No matter what you say, the outcome will be the same; with him handing you a dinner menu (Version 1) and directing you and the other guests to your seats.

Sit down at the table, in a place of honor across from the door. Once you sit down, read the note on your plate named Please Read Aloud to gain some insight into this mysterious dinner party and proceed with the quest. After you read the last page of the letter, the waiter will approach Galtius across from you and bite him from behind, killing him. As the other guests rise from their seats in a panic, the bard in the room, the waiter, and two gargoyles will attack.

Deal with them, and be careful of the waiter: his lightning attacks are strong enough to one-shot lower-level players. Resist magic gear and followers might help. Once all the vampires and their stone minions are dead, speak with the "survivor." Some of the other guests may have survived your battle but the one to speak with is the Orc Durian, who is revealed to be a member of the Dawnguard:

The vampires are all dead. And the will says the house belongs to me.
"Very good. But you've created a debt between us. Here. Take this. We are even now."

He will then hand you a leveled amount of gold and a key, and you will become the official owner of the manor. This completes the quest. The doors along the entry hallway will open and you can begin using your new base.

If there are any surviving guests besides Durian, they will return to sit at the dinner table amidst the carnage. Once you leave and reenter the cave, all of the bodies and debris will be cleaned up (including the vampiric bard near the entrance, which was presumably dispatched by Durian on your way into dinner), any surviving guests will have left, and the dinner table will be cleared out of the trophy room to allow your unimpeded access.

Player as a Vampire[edit]

If the player is a vampire, things play out a little differently. When you arrive at the manor, pass through the guests and speak to the waiter at the end of the hall. After choosing one of four options, the waiter will give a generic response and hand you the dinner menu (Version 2). He will then turn and lead you to the banquet table.

Once there, sit and read through the feast note Please Read Aloud. After doing so you are instructed to begin the feast, by drinking the blood of the already enthralled Parven. At that point, the waiter will approach Galtius and bite him from behind, killing him. After Galtius's death Parven will also terminate and the Dawnguard will enter the building, initiating battle.

After disposing of the Dawnguard and the remaining guests, speak to the waiter once more.

The Dawnguard and the nobles are dead.
It would seem so.
The note seemed to imply the last survivor would get the house.
I'm so glad you succeeded. Here. Please take this for your trouble.

At this point the waiter will give you the key to the manor and some leveled gold, completing the quest. Three more dialogue options are given; all will end the conversation. The doors along the entry hallway are now open for use, and when you leave and reenter the cavern all of the destruction from your fight will be cleared away.

Notes[edit]

  • After the attack in the non-vampire version, Durian is renamed Dawnguard even if the player has not started the Dawnguard quest line.
  • It is significantly easier to complete the quest as a Vampire, especially at lower levels, as the vampires are very threatening spellcasters and the gargoyles in the dinning hall will also come to life and attack the player if they are not a vampire.

Bugs[edit]

  • You may receive a radiant quest from the Companions to intimidate the waiter, if you brawl the waiter and don't kill him, the quest will softlock, as your player will be unable to move when re-entering Bloodchill Cavern. ?
  • If you attack and kill the bard, waiter, and gargoyles before reading the note, the quest will still complete properly, but you will be left unable to move if you then read the note at any point after.
  • If you start the fight and leave Bloodchill Cavern before finishing the fight, the doors will be closed and the gargoyles will not respond to any action, making the quest impossible to complete.
    • On PCTo fix this bug, use the console command setstage ccEEJSSE005_Quest 100.
    • This bug can also be fixed by attacking the person outside, which skips to the vampire attack and causes the door to open. However, the gargoyles will remain unresponsive.

Quest Stages[edit]

Guests for Dinner (ccEEJSSE005_Quest)
Stage Finishes Quest Journal Entry
1 I received a letter from a courier mentioning a banquest [sic] feast is happening at a large manor south of Frostflow Lighthouse. I arrived at the home and spoke to the waiter, who gave me a menu. The feast appears to be an elaborate trap to feed on a handful of noble guests. After finishing the guests and a surprise group of Dawnguard members, I should now speak to the waiter.
10 In Skyrim, personal news and letters are often delivered by courier. If I head to a major hold, I might find something addressed to me.
Objective 10: Await news from a courier
20 During my travels through Skyrim, I ran into a courier who had a letter addressed to me. I should read it to find out who sent it and why.
Objective 20: Read the Dinner Invitation
30 I received a letter from a courier mentioning a banquest [sic] feast is happening at a large manor south of Frostflow Lighthouse. I should visit the hall and attend the festivities.
Objective 30: Attend the banquest [sic] feast
40 I received a letter from a courier mentioning a banquest [sic] feast is happening at a large manor south of Frostflow Lighthouse. I arrived at the home and found an array of guests at the door.
Objective 35: Speak to the Waiter
50 I received a letter from a courier mentioning a banquest [sic] feast is happening at a large manor south of Frostflow Lighthouse. I arrived at the home and spoke to the waiter, who gave me a menu.
Objective 40: Travel to the banquet table
Objective 47: Begin the feast
Objective 50: Take a seat at the feast table
Objective 55: Read the feast note
60 I received a letter from a courier mentioning a banquest [sic] feast is happening at a large manor south of Frostflow Lighthouse. I arrived at the home and spoke to the waiter, who gave me a menu. At the banquet table, I read a note that implied this feast was not what it seemed.
60 I received a letter from a courier mentioning a banquest [sic] feast is happening at a large manor south of Frostflow Lighthouse. I arrived at the home and spoke to the waiter, who gave me a menu. At the banquet table, I found one of many meals to feed on.
Objective 60: Join the feast
70 I received a letter from a courier mentioning a banquest [sic] feast is happening at a large manor south of Frostflow Lighthouse. I arrived at the home and spoke to the waiter, who gave me a menu. The feast appears to be an elaborate trap to feed on a handful of noble guests.
Objective 70: Defend against the vampire attack
80 I received a letter from a courier mentioning a banquest [sic] feast is happening at a large manor south of Frostflow Lighthouse. I arrived at the home and spoke to the waiter, who gave me a menu. The feast appears to be an elaborate trap to feed on a handful of noble guests. As a vampire, I've been allowed to partake in the meal.
Objective 80: Finish the feast
80 I received a letter from a courier mentioning a banquest [sic] feast is happening at a large manor south of Frostflow Lighthouse. I arrived at the home and spoke to the waiter, who gave me a menu. The feast appears to be an elaborate trap to feed on a handful of noble guests.
90 I received a letter from a courier mentioning a banquest [sic] feast is happening at a large manor south of Frostflow Lighthouse. I arrived at the home and spoke to the waiter, who gave me a menu. The feast appears to be an elaborate trap to feed on a handful of noble guests. After finishing the guests and a surprise group of Dawnguard members, I should now speak to the waiter.
Objective 90: Speak to the Waiter
100 I received a letter from a courier mentioning a banquest [sic] feast is happening at a large manor south of Frostflow Lighthouse. I arrived at the home and spoke to the waiter, who gave me a menu. The feast appears to be an elaborate trap to feed on a handful of noble guests. After fighting off the vampires, I should speak to any survivors.
Objective 100: Speak to the survivor
100 I received a letter from a courier mentioning a banquest [sic] feast is happening at a large manor south of Frostflow Lighthouse. I arrived at the home and spoke to the waiter, who gave me a menu. The feast appears to be an elaborate trap to feed on a handful of noble guests. After finishing the guests and a surprise group of Dawnguard members, I should now speak to the waiter.
200 Finishes quest☑ I received a letter from a courier mentioning a banquest [sic] feast is happening at a large manor south of Frostflow Lighthouse. I arrived at the home and spoke to the waiter, who gave me a menu. The feast appears to be an elaborate trap to feed on a handful of noble guests. After fighting off the vampires, I spoke to a Dawnguard member who inflitrated [sic] the party and he thanked me for the help.
300 Finishes quest☑ I received a letter from a courier mentioning a banquest [sic] feast is happening at a large manor south of Frostflow Lighthouse. I arrived at the home and spoke to the waiter, who gave me a menu. The feast appears to be an elaborate trap to feed on a handful of noble guests. After fighting off the vampires, I spoke to a Dawnguard member who inflitrated [sic] the party and he thanked me for the help.
  • The following empty quest stages were omitted from the table: 2, 3, 4, 5, 6, 7, 8, 9, 11, 12, 13, 14, 15, 16, 44, 45, 46, 48, 49, 74, 75, 79, 500, 600, 1000.
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Quest system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
  • On the PC, it is possible to use the console to advance through the quest by entering setstage ccEEJSSE005_Quest stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages, but it is possible to clear all stages of the quest using resetquest ccEEJSSE005_Quest.
This Skyrim-related article is a stub. You can help by expanding it.