Online:The Citadel Must Fall

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Detail
Quick Summary: not written


Walkthrough: not written


Quest Stages: written by Rhynchelma, not checked


ON-qico-Zone Story.png Storm the Dremora defenses to reach the Endless Stair.
Zone: Coldharbour
Zone StoryThis quest is part of the Zone Story
Objective: The Reaver Citadel — Help take over the Reaver Citadel.
Quest Giver: King Laloriaran Dynar
Location(s): The Reaver Citadel, Reaver Citadel Pyramid
Prerequisite Quest: The Harvest Heart
Next Quest: The Final Assault
Reward: Bulwark of the Citadel
Very High Leveled Gold
XP Gain: Very High Experience XP
ID: 4774
Lyranth
King Dynar has devised a two-pronged attack to take control of the Reaver Citadel. It utilizes the old Fighters and Mages Guilds' halls located in this ancient Nirn city.


Quick Walkthrough[edit]

  1. Talk to King Dynar.
  2. Find a way into the Reaver Citadel.
  3. Locate the ward key and gain access to the Fighters Guild.
  4. Recover the portal stones and activate the Mages Guild portal.
  5. Enter the Citadel Pyramid and defeat Valkynaz Seris.
  6. Talk to Vanus Galerion.

Detailed Walkthrough[edit]

Notes[edit]

  • Despite being presented as hints required to progress the objective, speaking to Lyranth as she appears as you make your way into and through the citadel isn't mandatory. However, when skipped, multiple hints shown as "Talk to Lyranth" will accumulate together in the HUD.
    • The overlapping hints are removed upon accessing the Fighters Guild hall.
  • Although the doors to the Fighters Guild hall are inaccessible beforehand, they will only appear warded with the related magical VFX once the quest is started.
  • The horn lamp containing the Fighters Guild hall ward key won't exist before starting the quest.
  • It's possible to skip the waves of dremora and their leader Markynaz Gadrah on the way to the Upper City, as the gates can be used before they spawn and disable the use prompt.
  • The Mages Guild hall portal stones won't exist in the Upper City before starting the quest.
  • Despite appearing as Varla stones in their model, the quest item icon depicts the portal stones as Welkynd stones instead.
  • The tunnel and portal used by the guilds to access the citadel cannot be taken for quick access back to the entry point of the citadel for yourself.
  • The dremora enemies are removed from the citadel once both guilds are allowed access inside.

Bugs[edit]

  • Although inaccessible beforehand, during the quest, the Mages Guild hall doesn't appear warded and is accessible early, unlike the Fighters Guild hall, despite what is stated by King Laloriaran Dynar at the start of the quest. ?
  • The ward on the pyramid door is removed and access is granted upon exiting dialogue with Lyranth rather than after she performs her ritual. ?

Quest Stages[edit]

The Citadel Must Fall
Finishes Quest Journal Entry
While the Fighters Guild troops use the secret passageways to enter the Fighters Guild hall, I need to find the ward key and deactivate the wards that seal the hall. But first, I'll need to find my own way into the city.
Objective: Find a Way Into the Citadel
Objective: Collect Fighters Guild Ward Key
Objective: Talk to Lyranth
While the Fighters Guild troops use the secret passageways to enter the Fighters Guild hall, I need to find the ward key and deactivate the wards that seal the hall. But first, I'll need to find my own way into the city.
Objective: Collect Fighters Guild Ward Key
Objective: Talk to Lyranth
I recovered the Fighters Guild Ward Key. Now I should use it to deactivate the wards and open the guild hall door.
Objective: Deactivate the Guild Hall Wards
Now that the wards are down and the fighters are here, I should talk to King Laloriaran Dynar and find out what I need to do next
Objective: Talk to King Laloriaran Dynar in the Fighters Guild Hall
While the Fighters Guild battles the Dremora, I need to go to the upper city and locate the Mages Guild portal stones.
Objective: Go to the Upper City
Objective: Talk to Lyranth
In order to activate the portal in the Mages Guild Hall, I need to collect the scattered portal stones.
Objective: Collect Portal Stones: 0/4
Once I set the portal stones back in place, the mages should be able to activate the guild hall portal.
Objective Hint: Now that I collected the portal stones, I should enter the Mages Guild Hall.
Objective: Enter the Mages Guild Hall
Objective: Restore the Portal Stones: 0/4
Now that the Mages Guild Hall portal has been activated and the mages have teleported through, I should talk to Vanus Galerion.
Objective: Talk to Vanus Galerion
I need find the entrance to the pyramid so I can confront the leader of the citadel and obtain the key to the Labyrinth.
Objective: Find the Pyramid Entrance
I reached the entrance to the pyramid, but others have arrived before me, including the Dremora, Lyranth. I should talk to her.
Objective: Talk to Lyranth
Now that Lyranth opened the door, I should enter Valkynaz Seris' stronghold and confront the commander of the Citadel.
Objective: Enter the Pyramid
I entered the pyramid stronghold of Valkynaz Seris. Now I need to find the Valkynaz and end this.
Objective: Defeat Enemies in the Stronghold
The stronghold is clear, and Valkynaz Seris is dead. I should find the key to the Labyrinth. We'll need that key to enter Molag Bal's inner sanctum. Perhaps the key is in the Valkynaz's chest.
Objective: Talk to Lyranth
Objective: Find the Labyrinth Key
I collected the key that opens the way to the Labyrinth. Now I should exit the pyramid and find Vanus Galerion.
Objective: Find Vanus Galerion
With Lyranth now in charge of the Citadel, we have safe passage to the Labyrinth and the Endless Stair beyond. And I have the key that gets us inside. I should speak to Vanus Galerion and see how he and King Dynar want to proceed.
Objective: Talk to Vanus Galerion
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
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