Online:Sea Viper Marine
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Sea Viper Marine | |||
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Location | Cat's Eye Quay, Ilayas Ruins, Jode's Pocket, Shattered Shoals, Ogrim's Yawn | ||
Race | Maormer | Gender | Varies |
Health | 31,364 | ||
Reaction | Hostile | Class | Foot Soldier |
Other Information | |||
Faction(s) | Sea Vipers |
Sea Viper Marines are Maormer foot soldiers of the Sea Vipers.
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Sea Viper Marine | |||
---|---|---|---|
Location | Cat's Eye Quay | ||
Race | Maormer | Gender | Female |
Health | 0 (Dead) | ||
Other Information | |||
Faction(s) | Sea Vipers |
A dead Sea Viper Marine is found in one of the buildings during the quest The Tempest Unleashed, carrying one of Ealcil's notes on her body.
- <This Sea Viper's death was swift and brutal. The stench of burnt flesh fills the room.>
- <Examine the corpse.>
- <It appears the Sea Viper died while ransacking the building. Some sort of magical energy killed her instantly.>
- <Upon further examination, a crumpled piece of paper is clutched tightly in her hand.>
- <Take the paper.>
Related Quests[edit]
- The Tempest Unleashed: Stop a summoned storm from destroying Mistral.
Skills and Abilities[edit]
- Quick Strike
- A basic melee attack that does minor physical damage.
- Heavy Attack
- A heavy melee attack that does moderate physical damage. It can be blocked to set the enemy off balance.
- Throw Dagger
- The enemy backs away from the player and throws a dagger at the player. This attack Causes snare and bleed if it connects. This attack can be interrupted to set the enemy off balance. The dagger can be blocked to prevent the snare and bleed and reduce the damage done.
- Ignite
- A combo move that is only performed if Archers, Fire Mages or other fire using enemies (Flame Atronachs, Scamps etc.) are around. The enemy throws a glob of tar under the player's feet as indicated by a red circle. While this does no damage, standing in it will snare the player. The Soldier will call for the other enemy to light the tar (usually accompanied by a voice clip) and the red circle will burn, doing moderate flame damage over time to enemies within the red circle.