Online:Gloam Knight
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Gloam Knights are wraith-like Daedra who lack sympathy. They are embodiments of hatred and misery.[1]:221
One is available as a Harrowing Reaper Training Dummy.
Contents
Skills and Abilities[edit]
- Shade Impulse
- The Knight fires a beam of energy towards a target. This ability can be interrupted.
Two Hands[edit]
- Shadow Rend
- Swipes at a target with its claws, dealing oblivion damage if the attack isn't blocked.
- Shadow Pulse
- A ranged ability wherein the enemy throws a shadow projectile at the target. This deals oblivion damage if it isn't blocked.
- Sovereign Darkness
- The knight lunges at you, grabbing and stunning you. The enemy pulls your shadow away from you and flings you into one of several shadow pools. This can be dodged.
Six Hands[edit]
- Shadow Rend
- Uses all six arms to swipe at the target in rapid succession, dealing oblivion damage if you don't block.
- Shadow Pulse
- Throws a shadow projectile from three of its six hands, each dealing oblivion damage if the attack isn't blocked.
- Singularity
- Summoned from above, this ability falls onto a shadow pool, inflicting moderate to major AoE damage. Targets are pilled towards the mass unless they break free, causing the singularity to evaporate. Targets pulled into the mass are pushed back. They also take oblivion damage and get knocked over.
- Dark Matter
- The enemy commands space and time, coagulating it at one location to deal oblivion damage. The Dark Matter forms a number of shade apparitions which will fight you on the knight's behalf. If you're fighting a knight in the Reach or Western Skyrim, the knight will summon Coagulants instead.
Unique Gloam Knights[edit]
Variants[edit]
Notes[edit]
- There are no generic Gloam Knights bearing this name in-game; the term is taken from patch notes and Summerset's official Prima Guide.
References[edit]
- ^ The Elder Scrolls Online: Summerset Collector's Edition Strategy Guide — Garitt Rocha, David S.J Hodgson