Online:Bleed Damage
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This article is about The effect in combat. For Scribing script, see Bleed Damage (script).
Bleed Damage is a type of physical damage over time. It is reduced by physical resistance[1].
Sources[edit]
Skills[edit]
The following active skills cause bleed damage:
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Dual Wield | |||||||||
Lacerate | 50 | 0.5 seconds | Area | – | 8 meters | 8 seconds | 150 Ultimate | ||
Slash enemies in front of you, causing them to bleed for [18441 / 18641 / 18841 / 19047] Bleed Damage over 8 seconds and healing you for 50% of the damage done. Each tick applies the Hemorrhaging status effect. | |||||||||
Rend | Increases the duration. Duration: 16 seconds. Slash enemies in front of you, causing them to bleed for [34300 / 34674 / 35059 / 35426] Bleed Damage over 16 seconds and healing you for 50% of the damage done. Each tick applies the Hemorrhaging status effect. |
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Thrive in Chaos | Converts into a conal attack. Each enemy hit increases your damage done. Radius: 15 meters, Target: Cone. Slash enemies in front of you, causing them to bleed for 19056 Bleed Damage over 8 seconds and healing you for 50% of the damage done. Each enemy hit increases your damage done by [3 / 4 / 5 / 6]% for 15 seconds. This effect can stack up to 6 times. Each tick applies the Hemorrhaging status effect. |
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Flurry | 2 | Enemy | 7 meters | – | – | 2700 Stamina | |||
Flood an enemy with steel, battering them with four consecutive attacks that each deal [1767 / 1787 / 1806 / 1826] Physical Damage. | |||||||||
Rapid Strikes | Reduces the cost and each hit increases the damage of the subsequent hit. Cost: 2430 Stamina. Flood an enemy with steel, battering them with four consecutive attacks that each deal [1825 / 1844 / 1865 / 1884] Physical Damage. Each hit increases the damage of the subsequent hit by 5%. |
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Bloodthirst | Converts into Bleed Damage and heals you for a percentage of the damage caused. Flood an enemy with steel, battering them with four consecutive attacks that each deal [1825 / 1844 / 1865 / 1884] Bleed Damage and heal you for 33% of the damage caused. |
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Twin Slashes | 4 | Instant | Enemy | 7 meters | – | 20 seconds | 2700 Stamina | ||
Slice an enemy with both weapons to cause deep lacerations, dealing [1536 / 1553 / 1570 / 1586] Bleed Damage with each weapon and causing them to bleed for an additional [9227 / 9320 / 9424 / 9525] Bleed Damage over 20 seconds. | |||||||||
Rending Slashes | Increases the initial damage, applies the Hemorrhaging status effect, and reduces the enemy's Movement Speed. Slice an enemy with both weapons to cause deep lacerations, dealing [1906 / 1926 / 1947 / 1968] Bleed Damage with each weapon and causing them to bleed for an additional 9531 Bleed Damage over 20 seconds. Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect. You also reduce their Movement Speed by 30% for 4 seconds. |
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Blood Craze | Whenever an enemy is damaged from the attack you are healed. Slice an enemy with both weapons to cause deep lacerations, dealing 1588 Bleed Damage with each weapon and causing them to bleed for an additional 9531 Bleed Damage over 20 seconds. You heal for [953 / 963 / 974 / 984] Health anytime this ability deals damage. |
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Two Handed | |||||||||
Cleave | 14 | Instant | Cone | – | 7 meters | – | 3510 Stamina | ||
Focus your strength into a mighty swing, dealing [4610 / 4660 / 4711 / 4761] Physical Damage to enemies in front of you. You also gain a damage shield that absorbs [4610 / 4660 / 4711 / 4761] damage for 6 seconds. | |||||||||
Carve | Converts into Bleed Damage and applies a bleed over time to enemies hit. Focus your strength into a mighty swing, dealing 4765 Bleed Damage to enemies in front of you, and causing them to bleed for an additional [7612 / 7692 / 7777 / 7862] Bleed Damage over 12 seconds. Hitting a target that is already bleeding from this ability extends the duration by 10 seconds, up to a maximum of 32. You also gain a damage shield that absorbs 4765 damage for 6 seconds. |
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Brawler | Damage shield now increases in strength for each enemy hit. Focus your strength into a mighty swing, dealing 4765 Physical Damage to enemies in front of you. You also gain a damage shield that absorbs [4765 / 4816 / 4869 / 4921] damage for 6 seconds. Each enemy hit increases the damage shield's strength by 50%, up to 300%. |
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Fighters Guild | |||||||||
Trap Beast | 8 | Instant | Area | – | 2.5 meters | 20 seconds | 3240 Stamina | ||
Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds. When triggered, the trap deals [3073 / 3107 / 3140 / 3174] Bleed Damage, an additional [9227 / 9320 / 9424 / 9525] Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies who activate the trap are immobilized for 2 seconds. | |||||||||
Barbed Trap | Increases the damage done by the initial hit, and it always applies the Hemorrhaging status effect. Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds. When triggered, the trap deals [3811 / 3853 / 3895 / 3936] Bleed Damage, an additional [9531 / 9632 / 9735 / 9844] Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect. Enemies who activate the trap are immobilized for 2 seconds. |
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Lightweight Beast Trap | The trap can be thrown up to 28 meters away. Reduces the cost as the ability ranks up. Cost: [3240 / 3150 / 3060 / 2970] Stamina, Range: 28 meters, Target: Ground. Launch a sharpened blade trap at a target location, which takes 1.5 seconds to arm and lasts for 20 seconds. When triggered, the trap deals 3176 Bleed Damage, an additional 9531 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies who activate the trap are immobilized for 2 seconds. |
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Animal Companions | |||||||||
Dive | 1 | Instant | Enemy | 28 meters | – | – | 2700 Magicka | ||
Command a cliff racer to dive bomb an enemy, dealing [5533 / 5594 / 5654 / 5715] Magic Damage. If you are more than 7 meters away from the target, you set them Off Balance for 7 seconds. | |||||||||
Cutting Dive | Converts into a Stamina ability and deals Bleed Damage, and applies a damage over time to enemies hit. Cost: 2295 Stamina. Command a cliff racer to dive bomb an enemy, dealing 5716 Bleed Damage immediately and then causing them to bleed for [5718 / 5780 / 5836 / 5898] Bleed Damage over 10 seconds. If you are more than 7 meters away from the target, you set them Off Balance for 7 seconds. |
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Screaming Cliff Racer | Increases your Weapon and Spell Damage after dealing damage, which increases when hitting Off Balance targets. Command a cliff racer to dive bomb an enemy, dealing [5716 / 5779 / 5842 / 5905] Magic Damage. If you are more than 7 meters away from the target, you set them Off Balance for 7 seconds. After dealing damage you increase your Weapon and Spell Damage by 100 for 10 seconds, which quadruples after damaging Off Balance enemies. |
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Swarm | 20 | Instant | Enemy | 28 meters | – | 20 seconds | 2970 Magicka | ||
Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing [12299 / 12431 / 12570 / 12706] Magic Damage over 20 seconds. The fetcherflies rip through the enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by 5%. | |||||||||
Fetcher Infection | Every second cast deals increased damage. Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing [12690 / 12812 / 12954 / 13100] Magic Damage over 20 seconds. Every second cast of this ability deals 60% increased damage. The fetcherflies rip through the enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by 5%. |
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Growing Swarm | Converts into a Stamina ability and deals Bleed Damage. Deals additional damage to nearby enemies of the affected target, but limits the cast to one at a time. Cost: 2525 Stamina, Area: 5 meters. Unleash a swarm of fetcherflies to relentlessly attack an enemy, causing them to bleed for [12690 / 12812 / 12954 / 13100] Bleed Damage over 20 seconds. The fetcherflies rip through the original enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by 5%. Enemies near the carrier take [1154 / 1165 / 1178 / 1191] Bleed Damage every 2 seconds for the duration. You can only have one Growing Swarm active at a time. |
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Werewolf | |||||||||
Werewolf Transformation | 1 | 1 second | Self | – | – | 30 seconds | 325 Ultimate | ||
Cost: [400 / 375 / 350 / 325] Ultimate. CRIMINAL ACT Transform into a beast, fearing nearby enemies for 3 seconds. While Transformed your Max Stamina is increased by 30%. While slotted, your Stamina Recovery is increased by 15%. |
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Pack Leader | Reduces your damage taken, grants you and your group Minor Courage, and summons two direwolves to fight by your side. Cost: 300 Ultimate. CRIMINAL ACT Transform into a beast, fearing nearby enemies for 3 seconds. While transformed your Max Stamina is increased by 30%, you take 10% less damage, and you summon two direwolves. You also grant yourself and nearby group members Minor Courage, increasing their Weapon and Spell Damage by 215. While slotted, your Stamina Recovery is increased by 15%. |
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Werewolf Berserker | Augments your Light Attacks to gain a bleed, and your Heavy Attacks deal damage in a cone in front of you. Cost: 300 Ultimate. CRIMINAL ACT Transform into a beast, fearing nearby enemies for 3 seconds. While transformed, your Light Attacks apply a bleed for [9841 / 9841 / 9942 / 10052] Bleed Damage over 4 seconds, your Heavy Attacks deal 50% splash damage, and your Max Stamina is increased by 30%. While slotted, your Stamina Recovery is increased by 15%. |
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Pounce | 2 | Instant | Enemy | 22 meters | – | – | 4016 Stamina | ||
CRIMINAL ACT Pounce on an enemy with primal fury, dealing [4610 / 4660 / 4711 / 4761] Bleed Damage and applying the Hemorrhaging status effect. Activating the ability again within the next 5 seconds causes you to rip into an enemy and deal [3455 / 3492 / 3521 / 3563] Bleed Damage over 10 seconds, dealing up to 450% more damage to enemies under 100% Health. | |||||||||
Brutal Pounce | Deals additional damage to other nearby enemies. Carnage now hits in a cone and increases your Weapon and Spell Damage every time you apply it to an enemy. Area: 5 meters. CRIMINAL ACT Pounce on an enemy with primal fury, dealing [4765 / 4816 / 4869 / 4921] Bleed Damage and applying the Hemorrhaging status effect to all nearby enemies. Activating the ability again within the next 5 seconds causes you to rip into all enemies in front of you to deal 3565 Bleed Damage over 10 seconds, dealing up to 450% more damage to enemies under 100% Health. Increases your Weapon and Spell Damage by [85 / 90 / 95 / 100] for each enemy hit, up to 6 times. |
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Feral Pounce | You restore Stamina and extend your Werewolf Transformation whenever you deal damage with the ability. CRIMINAL ACT Pounce on an enemy with primal fury, dealing 4765 Bleed Damage and applying the Hemorrhaging status effect. Activating the ability again within the next 5 seconds causes you to rip into an enemy and deal 3565 Bleed Damage over 10 seconds, dealing up to 450% more damage to enemies under 100% Health. Dealing damage with either attack restores [85 / 90 / 95 / 100] Stamina and extends your Werewolf Transformation by 1 second. |
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Sets[edit]
The following sets either cause or synergize with Bleed Damage:
Set | Weight | 5 piece bonus |
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Aegis Caller | Medium | When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 621 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage. |
Blooddrinker | Medium | Increases your Bleed damaging attacks by 20%. |
Crimson Twilight | Heavy | After taking damage you surround yourself in an 8 meter mist of blood. After 2 seconds, the mist is violently siphoned into your body, dealing 1946 Bleed Damage to nearby enemies and healing you for 100% of the damage done. This effect can occur once every 8 seconds and scales off your Max Health. |
Deadlands Assassin | Medium | Dealing damage to an enemy within 10 meters of you with a Heavy Attack causes you to throw a cone of knives, dealing 1061 Physical Damage to enemies hit. If an enemy hit has 50% Health or less, they also take an additional 2121 Bleed Damage over 13 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage. |
Deadly Strike | Medium | Increase the damage your damage over time and channeled abilities do by 15%. |
Dragon's Appetite | Any | Increase your damage done to Bleeding enemies by 5-225. Dealing non-Bleed damage to Bleeding enemies generates a persistent stack of Dragon's Appetite, up to once per half second. After 10 stacks you consume Dragon's Appetite and heal for 4635 Health. The heal effect scales off the higher of your Max Magicka or Stamina. |
Dro'Zakar's Claws | Medium | For every bleed effect you have on an enemy, increase your Weapon Damage by 2-103 against them. |
Pestilent Host | Medium | Whenever you kill an enemy afflicted with a poison effect, their corpse releases a writhing mass of Fetcherflies, which seek out the nearest enemy within 12 meters, causing them to bleed for 7605 Bleed Damage over 10 seconds. This effect scales off the higher of your Weapon or Spell Damage. |
Pillar of Nirn | Medium | When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 888 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 4440 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage. |
Savage Werewolf | Medium | Your Light and Heavy Attacks rend flesh, causing your enemy to bleed for 302 Bleed Damage every 1 second for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage. |
Stinging Slashes | Weapons | Twin Slashes deals 38-1635 more damage for each hit of the initial attack and bleed. |
Strength of the Automaton | Medium | Adds 9-400 Weapon Damage to your Physical and Bleed Damage abilities. |
Twin Sisters | Medium | When you block an attack, you cause all enemies within 5 meters of you to bleed for 2514 Bleed damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage. |
Unleashed Terror | Medium | When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 10 seconds, dealing 2592 Bleed Damage over the duration and applying the Hemorrhaging status effect every tick. This ability can occur once every 10 seconds per target and scales off the higher of your Weapon or Spell Damage. |
Macabre Vintage | Medium | When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds. |
Champion Points[edit]
- Mighty in the Extended Might subconstellation of Warfare grants additional Bleed Damage.
Defense[edit]
- Hardy in the Staving Death subconstellation of Warfare reduces Bleed Damage taken.
References[edit]
- ^ Patch Notes v5.1.5 (Scalebreaker & Update 23), retrieved 12.08.2019
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