Online:Azshalku
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Azshalku | |||
---|---|---|---|
Home Settlement | Thizzrini Arena | ||
Race | Imperial | Gender | Male |
Health | 31,364 | ||
Reaction | Friendly |
Azshalku is an Imperial participating in the fighting tournaments at the Thizzrini Arena.
Related Quests[edit]
- A Foot in the Door: Prove you have what it takes to fight in Thizzrini Arena.
- The Swordmaster Division: Defeat the champion of Thizzrini's Swordmaster Division.
- The Champion Division: Become the Grand Champion of Thizzrini's Champion Division.
Quest-Related Events[edit]
A Foot in the Door[edit]
Before being hired by Ishalga, Azshalku will say:
- "Zara's tasked me with picking flowers, believe that? I'm a swordsman, not a flower girl!
Damn my tongue, I can't say no to that girl. It's that purr of hers. Damned distracting."
After the quest:
- "I'm the stage manager for the Swordmaster Division. If you hurry, you can make the next round of qualifiers. Credentials, please?"
The Swordmaster Division[edit]
After the quest:
- "Won the Division Campionship for the Swordmasters, did you? That's damned impressive. I may place some coin on you for the finals."
After the Swordmaster Championship is won, he will vanish from his usual place near the entrance to the Arena of Thizzrini.
The Champion Division[edit]
Azshalku | |||
---|---|---|---|
Home Settlement | Thizzrini Arena | ||
Location | Feluni's Office | ||
Race | Imperial | Gender | Male |
Health | 31,364 | ||
Reaction | Hostile | Class | Brute |
After the Summoner Championship is won, he will have vanished from his usual place near the entrance to the Arena of Thizzrini. During The Champion Division, he is found in Feluni's Office with Drauginor and Iriel. The trio will attack you immediately.
Skills and Abilities[edit]
- Quick Strike
- A basic melee attack that does minor physical damage.
- Low Slash
- The enemy slashes the target's shins, dealing moderate physical damage and snaring. Blocking will reduce the damage taken, but not the snare.
- Focused Charge
- The enemy charges forward, doing moderate physical damage and knocking down any targets within the red rectangle. Blocking will reduce the damage taken and prevent the knock down. If the enemy does not hit anything, it will be stunned for a few seconds.