Online:A Look in the Mirror
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Mathias Raiment met me on the road into Wind Keep and asked me to help the countess. She's acting strangely and it's put the entire town on edge.
Quick Walkthrough[edit]
- Speak to Mathias Raiment outside of Wind Keep (near a bridge).
- Find and talk to Countess Ilise.
- Examine the mirror.
- Rescue the Countess.
Detailed Walkthrough[edit]
Notes[edit]
- A statue of Vaermina can be seen in the mirror realm.
- The mirror realm walls are lined with a large amount of doors but none of them can be used.
- Going up and down the steps, or approaching the exit mirror, causes the scripted spirit discussion to repeat over and over.
Quest Stages[edit]
A Look in the Mirror | |
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Finishes Quest | Journal Entry |
I should seek out Countess Ilise Manteau in her home and see if I can help with whatever is affecting her.
Objective: Talk to Countess Ilise Manteau
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I should take a closer look at Countess Ilise's mirror.
Objective: Examine Ilise's Mirror
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A spirit appeared and spoke to me while I was examining Countess Ilise's mirror. I should speak to it.
Objective: Talk to the Reflective Spirit
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The reflective spirit is holding Countess Ilise's true self within the mirror. I must enter the mirror and find her.
Objective: Enter Ilise's Mirror
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Now that I've entered the mirror, I should begin my search for Countess Ilise Manteau.
Objective: Rescue Countess Ilise Manteau
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I found Countess Ilise Manteau. I just need to guide her back to the mirror, so we can go back to the other side.
Objective: Exit Ilise's Mirror
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I rescued Countess Ilise Manteau from her mirror. Now that her mind is clear, I should speak to her about what happened.
Objective: Talk to Countess Ilise Manteau
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Notes
* Any text displayed in angle brackets (e.g.,
<Alias=LocationHold>
) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.