Oblivion talk:Leveled Spells
I just completed Fingers of the Mountain, Part II and the version of the Finger of the Mountain spell I got is "Shock Damage 200pts in 10ft on Target" not 5ft. I was level 37 when I got the spell (the spell costs 1247 magicka to cast with a destruction skill of 77, oh so useful). So the description for the level 26+ is incorrect but I'm not sure at what level it becomes 10ft rather than 5ft. --Sczee
- Thanks for pointing that out. I checked in the construction set, and only the level 26+ spell has an area of 10ft instead of 5ft; I fixed the entry on the page. (And I'm guessing your character's luck must be 76 for that to be the magicka cost of the spell... both destruction skill and luck will affect the cost). --Nephele 11:08, 18 November 2006 (EST)
- Ok I only have the Xbox 360 version so I had no way to check other than manually getting the spell at the different levels. And yes my luck was at 76 when I checked the cost. --Sczee
- added "Some of this difference might be justified by the fact that this spell deals the damage instantaneous, while custom spells will always spread the damage over 1 second or more. " this line to the FOTM section --Arcatus 21:15, 15 May 2007 (EDT)
- While true, there is something else to take into consideration. Using custom spells, you can only deal 100 damage maximum. The two highest FOTM spells deal more than 100, as you must know. 83.226.251.44 19:36, 16 January 2008 (EST)
- added "Some of this difference might be justified by the fact that this spell deals the damage instantaneous, while custom spells will always spread the damage over 1 second or more. " this line to the FOTM section --Arcatus 21:15, 15 May 2007 (EDT)
- Ok I only have the Xbox 360 version so I had no way to check other than manually getting the spell at the different levels. And yes my luck was at 76 when I checked the cost. --Sczee
Is a custom version of the level 26+ spell even possible? Spellmaking alter stops at 100 magnitude. If not, kind of silly to include a MP cost of a spell that cannot be created. FMPhoenixHawk (talk) 00:34, 2 October 2022 (UTC)
Spell Notes section mostly irrellevant[edit]
The spell notes section seems to have been copied wholesale from a different page; pretty much all of its information is not relevant to this page (which deals solely with leveled spells). The only point worth keeping is the explanation of the novice/apprentice/journeyman/expert/master levels. 208.5.238.200 08:00, 2 May 2007 (EDT)
- That's because it WAS copied wholesale from a different page. Or, rather, it was auto-included using the template {{Oblivion:Spell_List_Notes}}. :) --Deathbane27 08:31, 2 May 2007 (EDT)
- But my point was that it shouldn't be here at all. It references spells and characters that aren't mentioned on the page; worse, it starts by incorrectly saying that "The cost for most of these spells matches the value you would calculate from the Spell Cost equation"--all of the versions of the three available spells listed differ significantly from their predicted costs. 208.5.238.200 11:00, 2 May 2007 (EDT)
Wizard's Fury[edit]
I was just wondering, does the level of Wizard's Fury change what the base of the spell is? I remember playing on an old character and getting it as a Fire spell. The last few times it has been a Shock spell. --DKong27 02:09, 11 May 2010 (UTC)
- Yes. In the first two versions of the spell, the Shock Damage part of the spell is the most expensive portion in terms of magicka so the spell gets a shock icon. After that, the fire component is most expensive so the spell gets a fire icon. rpeh •T•C•E• 12:19, 12 May 2010 (UTC)
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- Thanks, that was confusing me. Makes sense though. :P --DKong27 12:31, 12 May 2010 (UTC)