Oblivion Mod:The Blackwood Company
The Blackwood Company[edit]
Mod Information | |
---|---|
Author(s) | Lingwei & showler & WalkerInShadows |
Current Version | 1.03 |
Version Date | 2 Mar 2014 |
Links | Nexus Mods |
Language | English |
Translations | German: Planet Oblivion (v1.02), TheElderScrolls.info (v1.02), World of Elder Scrolls (1.02) |
Requirements | N/A |
Hours of Play | 6 (12) hours |
Quests (Side Quests) | 17 (13) |
Description[edit]
- 17 main quests and up to 13 additional sidequests depending on your choices in the main quests.
- Heavy emphasis on choices and consequences, the choices you make during the quests will affect your later quests and the ending itself.
- Great replayability, play it through a second time to see what effect choosing the other path would have.
- Plot intertwined with the Fighters Guild storyline, now you get to experience it from the other side.
- Interesting and varied quests best expressed as the Fighters Guild meets the Dark Brotherhood.
- Face difficult choices during the storyline such as testing your loyalty to the Blackwood Company or to the Dark Brotherhood.
- Optional quest arrow plus written directions, turn on the quest arrow if you are stuck and turn it off if you want a challenge.
- Approximately 950 unique lines of dialogue, though you won't get to read it all in one playthrough.
- Estimated 6 hours of gameplay multiplied by two due to replayability for a total of 12 hours of gameplay.
You can join the Blackwood Company by talking first to Ja'Fazir, the Khajiit in the Blackwood Company Hall in Leyawiin. You will also receive a journal update if you read the Black Horse Courier article about the Blackwood Company, one of these may be found in the Leyawiin Mages Guild Hall. Membership is mutually exclusive with the Fighters Guild, so you cannot join the Fighters Guild if you are a member of the Blackwood Company and you cannot join the Blackwood Company if you are a member of the Fighters Guild. If you have not yet completed the Fighters Guild quest 'Unfinished Business' then you may still join the Blackwood Company, however you will have to get yourself kicked out of the Fighters Guild first, such as by killing or stealing from another Fighters Guild member.
Patches/Addons[edit]
- Includes a patch for OOO/FCOM.
Notes[edit]
- Compatible with Better Cities. The mod makes no alterations to the interiors of any cities.
- Minor conflict with Reneer's Guard Overhaul: In one of the quests Reneer's Guard Overhaul will reduce the player's bounty to 0 when they need it above 40. You can open the console and type player.modcrimegold 40 to get around this.
- Minor conflict with T.I.E: There is a really big monster near the first quest location. You may want to open the console, click on the creature, and type "kill".
- Lake Canulus Village is included in this mod.
- Not compatible with UL Eastern Peaks.