Oblivion Mod:Myths and Legends
Myths and Legends: Weapons[edit]
Mod Information | |
---|---|
Author(s) | TemplarGFX, GrimDeath, SykoFox, GamerGirlx |
Current Version | 2.4.8 |
Version Date | 7 Jan 2008 |
Links |
v2.3.6: Nexus Mods, TES FileFront |
Language | English |
Translations |
French: Nexus Mods (v2.4.8) |
Requirements | N/A |
Playing Time | N/A |
Quests (Side Quests) | N/A |
Description[edit]
Myths and Legends: Weapons adds 14 unique artifacts to the game; each weapon has a story that goes with it. These stories have clues which you must decipher and follow in order to find and own these weapons.
This MOD is designed with the high-level player in mind. Searching for and finding these weapons at a lower level will be impossible for some. Also, you may find the weapons to be too powerful if your character is at a low level, ruining the game experience.
The difficulty in finding the weapons ranges from Moderate to Insane. This IS intentional, the locations and directions have been tested and the difficulty you will face in finding them is what we intended.
There are 7 books in total, they can be found at the following locations:
Myths and Legends: Volume 1 --- Mach-Na's Books, Cheydinhal
Myths and Legends: Volume 2 --- First Edition, Imperial City Market District
Myths and Legends: Volume 3 --- Lelles' Quality Merchandise, Anvil Bayside
Myths and Legends: Volume 4 --- Southern Books, Leyawiin
Myths and Legends: Volume 5 --- Novaroma, Bruma
Myths and Legends: Volume 6 --- Renoit's Books, Chorrol
Myths and Legends: Special Edition --- The Fair Deal, Bravil
Patches/Addons[edit]
- A patch for UL Eastern Peaks is available here.
Notes[edit]
- Minor conflict with TimeKeeper: Due to the placement of the time, this mod will cause some speech to not function. We have added a pop-up box as an alternative so that those running this mod do not miss out on the information given.
- Minor conflict with overhaul mods/OMOBS: These weapons may become underpowered or overpowered compared to similar weapons in the mod. The difference is minimal, but noticeable. Because these weapons are unique, they will not be modified by balance mods, and therefore may become too powerful, or too weak when used with a balance mod loaded.
- Every effort has been made to fix the problem of Luciendar falling from its place into the grass. Unfortunately we cannot find a foolproof way to fix this without changing its placement, ruining the experience. If you find the location where Luciendar is supposed to be, but the sword is not there, check the grass in the immediate area.
- BOSS says that this mod "May cause NPCs to generate the message 'The ghosts mouth moves but you cannot hear what he says.'" This is likely due to an incorrect condition for an NPC's dialogue.