Oblivion:Daedra
Daedra are creatures from the planes of Oblivion. A separate article describes Dremora, who are treated as NPCs instead of Creatures. The Daedra on this page are also all listed in the Oblivion-Creatures-Daedra category.
Overview[edit]
Strictly, Daedroth (plural: Daedra) is a general term for any divine creature that comes from planes of Oblivion. By this definition, all Daedric Princes and Dremora are also Daedra.
However, in common usage the term Daedra is used to refer to all of the lesser beings from Oblivion; in this context Daedra is used as both a singular and plural noun. Daedroth (plural: Daedroths) is then used to describe just one particular variety of Daedra.
Most Daedra (but not all) are resistant to fire and weak to shock.
Most Daedra can be summoned; a complete list of summonable Daedra is provided under Summons. Conjurers are very likely to summon Daedra, and conjurer dungeons frequently contain Daedra; conjurers will not attack these Daedra, because they both belong to the Conjurer faction.
For more information on Daedra see:
- Daedra: A general overview of Daedra as encountered in all the TES games.
- Varieties of Daedra: A book describing the Daedra of Mehrunes Dagon's realm
Standard[edit]
The following table lists only standard Daedra, i.e., those that are generated from standard Leveled Lists. This includes the vast majority of the Daedra encountered during the game.
- The level provided for each creature in the Lvl column is the typical level at which the creature is first encountered.
- Some creatures' health varies depending upon the player level, indicated by an equation in the Health column. The lvl used in the equation is the player's level. The soul for these creatures is usually variable; the souls column indicates the range of soul strengths that are possible.
Creature | Lvl | Carries | Attacks | Soul | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Stunted Scamp 0003E9CB |
1 | Minor Loot (15%) | 40 | 33 | -20 |
|
Petty | ||||
Clannfear Runt 0003E9CC |
5 | Minor Loot (15%) | 75 | 33 | -20 | 20 |
|
Lesser | |||
Scamp 0002D802 |
7 | Scamp Skin Minor Loot (15%) |
80 | 33 | -20 |
|
Lesser | ||||
Flame Atronach 0001E5EF |
9 | Fire Salts | 150 | 100 | -50 | 100 | 15 |
|
Common | ||
Clannfear 00034EA3 |
13 | Clannfear Claws Minor Loot (15%) |
180 | 33 | -20 | 20 |
|
Common | |||
Frost Atronach 0001FF22 |
15 | Frost Salts | 280 | -50 | 100 | 100 | 15 |
|
Greater | ||
Daedroth 0002B19A |
16 | Daedroth Teeth Minor Loot (15%) |
280 | 33 | -20 |
|
Greater | ||||
Creature | Lvl | Carries | Attacks | Soul | |||||||
Spider Daedra 0001E64C |
18 | Daedra Silk Daedra Venin Minor Loot (15%) |
300 | 33 | -20 | -30 | 100 |
|
Greater | ||
Storm Atronach 0001FF23 |
19 | Void Salts | 350 | 100 | 100 | 15 | 100 |
|
Greater | ||
Creature | Lvl | Carries | Attacks | Soul | |||||||
Xivilai (Unarmed) 00032655 1 in 4 chance |
22 | Daedra Heart | 12× (lvl-2) Min:240 |
33 | -20 | 50 |
|
GrandL:-2 | |||
Xivilai (Armed) 0001E64D 3 in 4 chance |
22 | Daedra Heart Weapon Random Poison (50%) |
12× (lvl-2) Min:240 |
33 | -20 | 33 |
|
GrandL:-2 |
Leveled Lists[edit]
The following two tables summarize the vast majority of the leveled lists that are used to generate Daedra. The first table provides the lists used to spawn Daedra only. The second table provides several lists that are used to spawn either a Daedra or a Dremora. There are a few minor variations, which are noted below each table.
- Frost Atronachs are left out of several lists. Therefore, Frost Atronachs are only rarely encountered in planes of Oblivion; they are usually only encountered in conjurer lairs and a few other places such as Mankar Camoran's Paradise.
- Xivilai come in both armed and unarmed varieties. Which type appears is always randomly determined (with a three in four chance that the Xivilai is armed).
There are some quest-specific Daedra leveled lists that are not covered by this table. These quest-specific cases generally are just offset downwards from the standard leveled lists by 1 to 5 levels.
See Leveled Lists for details on how these lists are used to determine the probabilities of individual creatures appearing.
Standard | Conjurer | Oblivion Gate | |
---|---|---|---|
Number of Uses | 342 | 196 | 107 |
Stunted Scamp | 1 | 1 | 1 |
Clannfear Runt | 5 | 5 | 8 |
Scamp | 7 | 7 | 13 |
Flame Atronach | 9 | 9 | 10 |
Clannfear | 13 | 13 | 16 |
Frost Atronach | — | 15 | — |
Daedroth | 16 | 16 | 18 |
Spider Daedra | 18 | 18 | 22 |
Storm Atronach | 19 | 19 | 20 |
Xivilai | 22 | 22 | 25 |
The editor names of the leveled lists that are covered by this table are as follows (including lists that are nearly identical, except for noted differences):
- Standard = LL1DaedricBeast100, LL1DaedricBeast25, LL1DaedricBeast50, LL1DaedricBeast75, LL1DaedricBeastLvl100, LL1DaedricBeastLvl25, LL1DaedricBeastLvl50, LL1DaedricBeastLvl75
- Conjurer = LL1ConjurerDaeda100, LL1ConjurerDaeda25, LL1ConjurerDaeda50, LL1ConjurerDaeda75, LL1ConjurerDaedaLvl100
- Same list except that a Conjurer may also appear: LL2ConjurerLair100, LL2ConjurerLair25, LL2ConjurerLair50, LL2ConjurerLair75, LL2WildernessConjurerLair50
- Oblivion Gate = LL1DaedricBeastOlivionGate100
Standard | Frost Atronach |
Boss | Kvatch | |
---|---|---|---|---|
Number of Uses | 584 | 46 | 16 | 2 |
Daedra | ||||
Stunted Scamp | 1 | 1 | — | 1 |
Clannfear Runt | 6 | 6 | — | — |
Scamp | 7 | 7 | 5 | — |
Flame Atronach | 9 | 9 | 7 | — |
Clannfear | 13 | 13 | 11 | — |
Frost Atronach | — | 15 | 13 | — |
Daedroth | 16 | 16 | 14 | — |
Spider Daedra | 18 | 18 | 16 | — |
Storm Atronach | 19 | 19 | 17 | — |
Xivilai | 22 | 22 | 20 | — |
Dremora | ||||
Dremora Churl | 5 | 5 | 1 | 2 |
Dremora Caitiff | 8 | 8 | 6 | 4 |
Dremora Kynval | 11 | 11 | 9 | 8 |
Dremora Kynreeve | 14 | 14 | 12 | 11 |
Dremora Kynmarcher | 17 | 17 | 15 | 14 |
Dremora Markynaz | 21 | 21 | 19 | — |
Dremora Valkynaz | 24 | 24 | 22 | 18 |
The editor names of the leveled lists that are covered by this table are as follows (including lists that are nearly identical, except for noted differences):
- Standard = LL1Daedra100, LL1Daedra25, LL1Daedra50, LL1Daedra75
- Frost Atronach = LL1DaedraLvl100, LL1DaedraLvl25, LL1DaedraLvl75
- Same list except Kynreeve is at level 15 (instead of level 14): LL1DaedraLvl50
- Boss = LL1DaedraBossLvl100
- Kvatch = KvatchTownBossCreature
Summons[edit]
The Summon effect page provides additional information about summon spells, such as spell cost and spell difficulty.
- Summoned versions of creatures are unable to summon underlings
- Summoned versions of creatures do not drop any ingredients.
Creature | Attacks | Soul | |||||||
---|---|---|---|---|---|---|---|---|---|
Clannfear 000C8BCD |
180 | 33 | -20 | 20 |
|
Common | |||
Created by the Summon Clannfear spell |
|||||||||
Daedroth 000C8BCE |
280 | 33 | -20 |
|
Greater | ||||
Created by the Summon Daedroth spell |
|||||||||
Flame Atronach 000C8BC9 |
150 | 133 | -20 | -50 | 100 | 15 |
|
Common | |
Created by the Summon Flame Atronach spell |
|||||||||
Frost Atronach 000C8BCA |
280 | -50 | 100 | 100 | 15 |
|
Greater | ||
Created by the Summon Frost Atronach spell |
|||||||||
Scamp 000C8924 |
16× (lvl+1) Max:80 |
33 | -20 |
|
<=LesserL:+1 | ||||
Created by the Summon Scamp spell |
|||||||||
Creature | Attacks | Soul | |||||||
Spider Daedra 0018BA22 |
300 | 33 | -20 | -30 | 100 |
|
Greater | ||
Created by the Summon Spider Daedra spell |
|||||||||
Spiderling 00000EE7 |
75 | 33 | -20 | -30 | 100 |
|
none | ||
Summoned by Spider Daedra |
|||||||||
Storm Atronach 000C8BCB |
350 | 0 | 100 | 15 | 100 |
|
Greater | ||
Created by the Summon Storm Atronach spell |
|||||||||
Creature | Attacks | Soul | |||||||
Xivilai 0018BA25 |
240 | 33 | -20 | 50 |
|
Grand | |||
Created by the Summon Xivilai spell |
Clannfears[edit]
Clannfears are dinosaur-like Daedra that resemble a lizard with a large, bony crest on their head and a sharp beak and talons. They may represent common, wild animals in Oblivion. The Clannfear Runt is a weaker version of the Clannfear that is encountered at lower levels. Due to their great speed and considerable strength, they are fearsome opponents, especially at lower levels.
All clannfears rely upon melee attacks using their heads, beaks, and/or claws. They have the following resistances and weaknesses:
- 33% resist fire
- 20% weakness to shock
- 20% reflect damage from their Clannfear armor
Creature | Carries | Attacks | Soul | ||||
---|---|---|---|---|---|---|---|
Clannfear 00034EA3 Standard |
Clannfear Claws Minor Loot (15%) |
180 | 33 | -20 | 20 |
|
Common |
Clannfear 000C8BCD Summoned |
180 | 33 | -20 | 20 |
|
Common | |
Specialized Clannfears | |||||||
Clannfear 0008ADC5 |
Clannfear Claws Minor Loot (15%) |
17× (lvl+1) |
33 | -20 | 20 |
|
GrandL:+1 |
Arkved's Lost Halls during Vaermina's Daedric quest (only encountered at levels 17 and higher; at levels 1-12 standard clannfear runts and at levels 13-16 standard clannfears are seen) |
Clannfear Runts[edit]
See Clannfears for general information.
Creature | Carries | Attacks | Soul | ||||
---|---|---|---|---|---|---|---|
Clannfear Runt 0003E9CC Standard |
Minor Loot (15%) | 75 | 33 | -20 | 20 |
|
Lesser |
Daedroths[edit]
Daedroths are another type of beast-like Daedra believed to be common as wild animals in Oblivion. (When talking of this specific creature, Daedroths is an acceptable plural form of Daedroth). They resemble large crocodiles who walk upright.
Daedroths attack using both melee attacks and fire damage. They have the following resistances and weaknesses:
- 33% resist fire
- 20% weakness to shock
In addition, they will always cast their Daedroth Shield spell before entering combat.
Creature | Carries | Attacks | Soul | |||
---|---|---|---|---|---|---|
Daedroth 0002B19A Standard |
Daedroth Teeth Minor Loot (15%) |
280 | 33 | -20 |
|
Greater |
Daedroth 000C8BCE Summoned |
280 | 33 | -20 |
|
Greater |
Flame Atronachs[edit]
Flame Atronachs are the weakest of the three elemental atronachs that are encountered in Oblivion. They appear as a semi-humanoid, female form with blackened armor (that cannot be looted) and are surrounded by a veil of flames.
Their primary attack is using Fire Damage spells. This atronach has one major weakness that you can turn to your advantage: the attack pattern is painfully obvious at distanced range. They prefer to stay at a distance, in fact, so you should have no trouble dealing with them. Grab a bow or a destruction spell based on damaging health (other than anything related to fire of course) for example: Snowball. Then watch them closely. Right after it casts a fireball at you, dodge it by moving to either the left or right. Do not move AS the fireball is shot at you as you will get hit. Then shoot at them with your bow or spell. Repeat this process until the atronach is dead.
If at close quarters, they will flail around wildly, hitting you with whatever they possibly can. Block the attacks any way you can and try as hard as you can to replenish your health when possible.
They have the following resistances and weaknesses:
- 100% resist fire (immune to fire damage)
- 100% resist poison (immune to poison)
- 15% reflect damage
- 50% weakness to frost: frost-based attacks are the most effective means of damaging Flame Atronachs
Though their bodies are encased in flames, standing in water doesn't seem to damage or affect Flame Atronachs in any way (like all atronachs, they are unable to swim).
Creature | Carries | Attacks | Soul | ||||||
---|---|---|---|---|---|---|---|---|---|
Flame Atronach 0001E5EF Standard |
Fire Salts | 150 | 100 | -50 | 100 | 15 |
|
Common | |
Flame Atronach 000C8BC9 Summoned |
150 | 133 | -20 | -50 | 100 | 15 |
|
Common |
Frost Atronachs[edit]
Frost Atronachs are the intermediate-difficulty elemental atronachs that are encountered during the game. They appear as a humanoid figure composed entirely of ice. Frost Atronachs are not spawned by the standard Daedra leveled lists that are generally used in planes of Oblivion. Therefore they are the least common type of Daedra. The only leveled lists that will spawn Frost Atronachs in planes of Oblivion are those that generate boss-level or high-level Daedra, and even then only at level 13 or level 15, respectively.
Their primary attack is using Frost Damage spells (they have both touch and targeted versions). They also have a strong melee attack. Unlike Flame Atronachs, Frost Atronachs will actively pursue the player once detected. They are able to heal themselves, so rapid attacks are recommended. They have the following resistances and weaknesses:
- 100% resist frost (immune to frost damage)
- 100% resist poison (immune to poison)
- 15% reflect damage
- 50% weakness to fire: fire-based attacks are the most effective means of damaging Frost Atronachs
Creature | Carries | Attacks | Soul | ||||||
---|---|---|---|---|---|---|---|---|---|
Frost Atronach 0001FF22 Standard |
Frost Salts | 280 | -50 | 100 | 100 | 15 |
|
Greater | |
Frost Atronach 000C8BCA Summoned |
280 | -50 | 100 | 100 | 15 |
|
Greater | ||
Frostfire Atronach Glade Guardian Found in Frostfire Glade during the quest Tears of the Savior |
|||||||||
Creature | Level | Carries | Attacks | Soul | |||||
Frostfire Atronach Gladeling 0007BE5D |
1-3 | Frost Salts | 150 | -50 | 100 | 100 | 15 |
|
Common |
Frostfire Atronach Gladeguard 0007BE64 |
4-7 | Frost Salts | 250 | -50 | 100 | 100 | 15 |
|
Greater |
Frostfire Atronach Gladewarden 0007BE5C |
8-15 | Frost Salts | 350 | -50 | 100 | 100 | 15 |
|
Greater |
Frostfire Atronach Gladelord 0007BE5E |
16+ | Frost Salts | 450 | -50 | 100 | 100 | 15 |
|
Greater |
Scamps[edit]
Scamps are the weakest Daedra encountered in Oblivion (especially the smaller, weaker version, Stunted Scamps). Stunted Scamps are encountered starting at level 1; regular Scamps are encountered starting at level 7. However, some quests involve regular scamps even if you undertake them before level 7; see Scamp Skin for more detailed information.
Stunted Scamps primarily use a fire spell, even if you come close to them, but will occasionally use a melee attack. Regular Scamps generally cast their Scamp Reflection greater power on themselves before starting to fight. If you are close to them, Regular Scamps primarily use melee attacks but otherwise use their fireball spell. All scamps have the following resistances and weaknesses:
- 33% resist fire
- 20% weakness to shock
Creature | Carries | Attacks | Soul | |||
---|---|---|---|---|---|---|
Scamp 0002D802 Standard |
Scamp Skin Minor Loot (15%) |
80 | 33 | -20 |
|
Lesser |
Scamp 000C8924 Summoned |
16× (lvl+1) Max:80 |
33 | -20 |
|
<=LesserL:+1 | |
Specialized Scamps | ||||||
Everscamp 0004F9CD |
nothing | 10 | 33 | -20 |
|
Lesser |
Follows the person who possesses the Staff of the Everscamp; part of the Whom Gods Annoy quest |
Stunted Scamps[edit]
See Scamps for general information.
Creature | Carries | Attacks | Soul | |||
---|---|---|---|---|---|---|
Stunted Scamp 0003E9CB Standard |
Minor Loot (15%) | 40 | 33 | -20 |
|
Petty |
Specialized Stunted Scamps | ||||||
Stunted Scamp 00014C5A |
Minor Loot (15%) | 40 | 33 | -20 |
|
Petty |
Kvatch Oblivion Gate |
Spider Daedra[edit]
Spider Daedra are relatively powerful Daedra, encountered starting at level 18. They look like giant spiders with human female torsos. Spider Daedra will always summon Spiderlings, which are identical in appearance to Spider Daedra except smaller.
In combat, Spider Daedra rely upon their Spiderlings to keep you occupied, while they keep their distance and cast Shock Damage spells at you. The Spiderlings will run up and spit at you; the spit's paralysis effect is particularly dangerous. It is best to ignore the Spiderling and focus on killing the Spider Daedra; if the Spiderling is killed, another will just be immediately summoned. You can use Dispel on the Spider Daedra to easily get rid of the Spiderlings, which will cause the mother to drop everything and summon another, giving you lots of free hits. If forced into close combat, Spider Daedra will also use their melee attack which is enhanced by Poison Spit; unlike the Spiderling, the spit does not cause paralysis, but instead damages your health, speed, and agility. Spider Daedra also have the ability to heal themselves. Both Spider Daedra and Spiderlings have the following resistances and weaknesses:
- 100% resist paralysis (immune to paralysis)
- 33% resist fire
- 20% weakness to shock
- 30% weakness to frost
Creature | Carries | Attacks | Soul | |||||
---|---|---|---|---|---|---|---|---|
Spider Daedra 0001E64C Standard |
Daedra Silk Daedra Venin Minor Loot (15%) |
300 | 33 | -20 | -30 | 100 |
|
Greater |
Spider Daedra 0018BA22 Summoned |
300 | 33 | -20 | -30 | 100 |
|
Greater | |
Spider Daedra 00000FE0 |
Daedra Silk Daedra Venin Minor Loot (15%) |
300 | 33 | -20 | -30 | 100 |
|
Greater |
Used in cases where the Spider Daedra are not supposed to summon spiderlings, such as during the quests Defense of Bruma and Light the Dragonfires (probably done to limit the number of participants during large battles) |
||||||||
Spiderling 00000EE7 |
75 | 33 | -20 | -30 | 100 |
|
none |
Storm Atronachs[edit]
Storm Atronachs are Daedra of elemental shock, and are the strongest elemental atronachs that are encountered in Oblivion. They appear as a cluster of rocks quickly revolving around an unseen center of mass.
Their primary attack is using Shock Damage spells (they have both touch and targeted versions). They also have a strong melee attack. They have the following resistances and weaknesses:
- 100% resist shock (immune to shock damage)
- 100% resist poison (immune to poison)
- 100% resist paralysis (immune to paralysis)
- 15% reflect damage
With their large health and lack of weaknesses, Storm Atronachs can be very challenging enemies.
Creature | Carries | Attacks | Soul | ||||||
---|---|---|---|---|---|---|---|---|---|
Storm Atronach 0001FF23 Standard |
Void Salts | 350 | 100 | 100 | 15 | 100 |
|
Greater | |
Storm Atronach 000C8BCB Summoned |
350 | 0 | 100 | 15 | 100 |
|
Greater | ||
The Sunken One Found in Sandstone Cavern during the quest The Sunken One |
|||||||||
Creature | Level | Carries | Attacks | Soul | |||||
The Sunken One 00009EF6 00009EF7 00009EF8 00009EF9 |
1-5 | Void Salts | 100 | 100 | 100 | 15 | 100 |
|
Common |
6-12 | Void Salts | 200 | 100 | 100 | 15 | 100 |
|
Greater | |
13-19 | Void Salts | 300 | 100 | 100 | 15 | 100 |
|
Greater | |
20+ | Void Salts | 450 | 100 | 100 | 15 | 100 |
|
Greater |
- *For some reason several of The Sunken One's spells are labeled as though they were frost damage spells, even though they're actually shock damage. You'll probably never see this, however, unless you open your stat window immediately when being hit with one.
Xivilai[edit]
Xivilai are highly intelligent Daedra that are only encountered at high levels. (Xivilai is both the singular and plural form of this word). Although similar to Dremora, in that they are both humanoid Daedra, Xivilai have no caste system and therefore do not have any ranks. Also, Dremora are considered to be NPCs, whereas Xivilai are creatures.
All Xivilai have multiple spells they can cast, including fire and shock damage spells. Xivilai will almost always summon a Clannfear immediately at the start of a battle. In addition, many Xivilai are armed with a two-handed weapon (claymore, warhammer, or battle axe) that they wield one-handed. All Xivilai have the following resistances and weaknesses:
- 33% resist fire
- 20% weakness to shock
- 33-50% Spell Absorption: armed Xivilai all have 33%, and unarmed have 50%.
- Stunted Magicka: they rely upon spell absorption to regenerate magicka, so be cautious about casting spells at them.
Creature | Carries | Attacks | Soul | ||||
---|---|---|---|---|---|---|---|
Xivilai 00032655 Standard, Unarmed |
Daedra Heart | 12× (lvl-2) Min:240 |
33 | -20 | 50 |
|
GrandL:-2 |
Xivilai 0001E64D Standard, Armed |
Daedra Heart Weapon Random Poison (50%) |
12× (lvl-2) Min:240 |
33 | -20 | 33 |
|
GrandL:-2 |
Xivilai† 0018BA25 Summoned |
240 | 33 | -20 | 50 |
|
Grand | |
Xivilai 00000FE2 |
Daedra Heart | 12× (lvl-2) Min:240 |
33 | -20 | 50 |
|
GrandL:-2 |
Unarmed version of Xivilai that is used in cases where the Xivilai are not supposed to summon clannfears, such as during the quests Defense of Bruma and Light the Dragonfires (probably done to limit the number of participants during large battles) |
|||||||
Xivilai 00000FE3 |
Daedra Heart Weapon Random Poison (50%) |
12× (lvl-2) Min:240 |
33 | -20 | 33 |
|
GrandL:-2 |
Armed version of Xivilai that is used in cases where the Xivilai are not supposed to summon clannfears |
|||||||
Unique Xivilai | |||||||
Anaxes 0005E1DC |
Daedra Heart | 12×lvl | 33 | -20 | 50 |
|
leveledL:+0 |
Lair of Anaxes during the quest Paradise. Helping him allows you to have Kathutet help you instead of having to fight him. |
|||||||
Medrike 000878B1 |
Daedra Heart Weapon Random Poison (100%) |
12×lvl | 33 | -20 | 33 |
|
leveledL:+0 |
The Forbidden Grotto during the quest Paradise |
†Unlike regular Xivilai, the summoned version has 0 fatigue. This means that if the Xivilai is hit by anyone using Hand to Hand combat, he will fall down.
*Although summoned Xivilai have the "Heat Blast" spell in their inventory, they do not have enough magicka to cast the spell unless you cast a custom Fortify Magicka spell on them.
Dead[edit]
These creatures are all already dead, and are mainly of interest because of the possibility of finding loot on some of their corpses.
Creature | Carries | Found |
---|---|---|
Clannfear 000613EA |
Clannfear Claws Minor Loot (15%) |
Not used in game |
Daedroth 0009C37B |
Daedroth teeth Minor Loot (15%) |
Not used in game |
Scamp 0003C952 |
Scamp Skin Minor Loot (15%) |
Inside some Oblivion Gates |
Stunted Scamp 0008DAAE |
Minor Loot (15%) | Kvatch Oblivion Gate |
Test[edit]
These creatures are listed in the construction set but are never found in-game.
Creature | Carries | Attacks | Soul | |||
---|---|---|---|---|---|---|
Clannfears | ||||||
Clannfear 000545E6 |
Clannfear Claws | 40 | 33 | -20 |
|
Common |
E3 Demo (not in game) |
||||||
Clannfear 00097C7D |
Clannfear Claws | 20 | 33 | -20 |
|
Common |
E3 Demo (not in game) |
||||||
Clannfear 00098046 |
Clannfear Claws | 20 | 33 | -20 |
|
Common |
E3 Demo (not in game) |
||||||
Clannfear 0009805E |
Clannfear Claws | 60 | 33 | -20 |
|
Common |
E3 Demo (not in game) |
||||||
Clannfear 0009808C |
Clannfear Claws | 30 | 33 | -20 |
|
Common |
E3 Demo (not in game) |
||||||
Clannfear 0003CD1C |
nothing | 15× (lvl+2) |
|
leveledL:+2 | ||
Template for creatures in Mankar Camoran's Paradise; provides default behavior for leveled list creatures. |
||||||
Clannfear 00097C7C |
Clannfear Claws | 40 | 33 | -20 |
|
Common |
Template for creatures at Fort Sutch during the quest Attack on Fort Sutch; provides default behavior for leveled list creatures. |
||||||
Daedroths | ||||||
Daedroth 0001C642 |
nothing | 180 |
|
Common | ||
Daedroth 00002368 |
nothing | 180 |
|
Common | ||
Daedroth 00028F5D |
nothing | 180 |
|
Common | ||
Daedroth 0002AE02 |
nothing | 180 |
|
Common | ||
Daedroth 00097C7E |
Daedra Heart | 80 |
|
Greater | ||
Daedroth 00097F9C |
Daedra Heart | 500 |
|
Greater | ||
E3 Demo (not in game) |
||||||
Daedroth 0009808B |
Daedra Heart | 60 |
|
Greater | ||
E3 Demo (not in game) |
||||||
Atronachs | ||||||
Flame Atronach 0003C267 |
nothing | 60 |
|
Common | ||
FrostAtronach Hugh01 000904E4 |
nothing | 50 |
|
Common | ||
Scamps | ||||||
Scamp 000CD4D4 |
Minor Loot (15%) | 10 |
|
Petty | ||
Scamp 0003AB89 |
nothing | 55 |
|
Lesser | ||
Template for creatures that attack from the first gate that opens during the Defense of Bruma quest; provides default behavior for leveled list creatures. |
||||||
Scamp 0003AB8E |
nothing | 55 |
|
Lesser | ||
Template for creatures that attack from the second gate that opens during the Defense of Bruma quest; provides default behavior for leveled list creatures. |
||||||
Scamp 0003AB9A |
nothing | 55 |
|
Lesser | ||
Template for creatures that attack from the third gate that opens during the Defense of Bruma quest; provides default behavior for leveled list creatures. |
||||||
Scamp 00002967 |
nothing | 55 |
|
Lesser | ||
Template for creatures inside the Imperial Palace during the final battle in Light the Dragonfires; provides default behavior for leveled list creatures. |
||||||
Scamp 00048953 |
nothing | 55 |
|
Lesser | ||
Template for creatures outside the Imperial Palace during the final battle in Light the Dragonfires; provides default behavior for leveled list creatures. |
||||||
ScampDefault 00095028 |
nothing | 50 | Petty | |||
Stunted Scamps | ||||||
Stunted Scamp 0007BAD3 |
Minor Loot (15%) | 40 | 33 | -20 |
|
Petty |
Template for creatures found in Kvatch Castle Courtyard; provides default behavior for leveled list creatures. |
||||||
Stunted Scamp 0009122A |
Minor Loot (15%) | 35 |
|
Petty | ||
Template for creatures found in and around Kvatch; provides default behavior for leveled list creatures. |
||||||
Stunted Scamp 00090AB7 |
Minor Loot (15%) | 35 |
|
Petty | ||
Template for creatures found during the Breaking the Siege of Kvatch quest; provides default behavior for leveled list creatures. |
||||||
Stunted Scamp 000C891A |
Minor Loot (15%) | 35 |
|
Petty | ||
Template for respawning creatures found during the Breaking the Siege of Kvatch; provides default behavior for leveled list creatures. |
||||||
Xivilai | ||||||
TestCreature XivilaiHugh01 0008553D |
nothing | 50 |
|
Common | ||
TestCreature XivilaiHugh02 000866DD |
Claymore of Disintegration | 50 |
|
Common | ||
Xivilai Amorah 0003484A |
nothing | 180× (lvl+10) |
|
>=CommonL:+10 |
Notes[edit]
- Flame Atronachs and Storm Atronachs have animations for self casting, however they do not have any spells that use these animations, so they go unused.