Legends:Hall of the Dead
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The High Priest: Hall of the Dead[edit]
Hall of the Dead is a location in Falkreath and one of the initially available locations in The High Priest.
This battle against one of the High Priest's acolytes features an Altar of Silence lane (Whenever a player silences a creature, that player summons a 1/1 skeleton here and gives it guard.) as well as a Graveyard lane (When a creature other than a Rotting Draugr in this lane is destroyed, summon a 1/1 Rotting Draugr.).
Dialogue[edit]
- Pre-match
- Acolyte: "You're asking too many questions about my master. I think it's best I silenced you... permanently!"
- Game Hint
- Whenever a player silences a creature, they summon a skeleton guard.
- After the match
- Kellen: "Searching the Hall of the Dead, the agent found a map. Perhaps it would lead to the priest."
Opponent's Decklist[edit]
Quantity | Name | Type (Subtype) | Ability | |||||
---|---|---|---|---|---|---|---|---|
3 | Suppress | Action | 0 | – | – | Rare | Silence a creature. | |
3 | Deadly Draugr | Creature (Skeleton) | 1 | 1 | 1 | Common | Lethal | |
3 | Shriveled Mummy | Creature (Mummy) | 2 | 2 | 2 | Common | ||
3 | Haunting Spirit | Creature (Spirit) | 3 | 3 | 3 | Rare | Last Gasp: Give a random friendly creature +3/+3. | |
3 | Mummify | Action | 3 | – | – | Rare | Prophecy Transform a creature into a 2/2 Shriveled Mummy. |
|
1 | Necromancer's Amulet | Support | 3 | – | – | Epic | Ongoing
When a friendly creature dies, gain 1 health. |
|
3 | Cursed Spectre | Creature (Spirit) | 4 | 2 | 2 | Common | Prophecy Summon: Silence another creature. |
|
3 | Falkreath Defiler | Creature (Imperial) | 4 | 3 | 3 | Rare | Slay: Draw a creature from your discard pile. | |
3 | Gloom Wraith | Creature (Spirit) | 4 | 3 | 3 | Rare | Breakthrough Summon: +1/+1 for each other friendly creature. |
|
3 | Restless Templar | Creature (Skeleton) | 4 | 5 | 2 | Common | Last Gasp: Gain 5 health. | |
3 | Lurking Mummy | Creature (Mummy) | 5 | 2 | 6 | Common | Prophecy, Guard | |
3 | Shadowfen Priest | Creature (Argonian) | 5 | 4 | 4 | Epic | Summon: Silence another creature, or destroy an enemy support. | |
2 | Black Worm Necromancer | Creature (Imperial) | 6 | 4 | 4 | Rare | Summon: If you have more health than your opponent, summon a random creature from your discard pile. | |
3 | Flesh Atronach | Creature (Daedra, Atronach) | 6 | 1 | 1 | Epic | Summon: +1/+1 for each creature in your discard pile. | |
2 | Night Shadow | Creature (Vampire) | 6 | 6 | 5 | Epic | Breakthrough, Drain | |
1 | Bone Colossus | Creature (Skeleton) | 7 | 5 | 5 | Legendary | Summon: Fill this lane with 1/1 Skeletons. Other friendly Skeletons have +1/+1. |
Quantity | Name | Type (Subtype) | Ability | |||||
---|---|---|---|---|---|---|---|---|
3 | Suppress | Action | 0 | – | – | Rare | Silence a creature. | |
2 | Deadly Draugr | Creature (Skeleton) | 1 | 1 | 1 | Common | Lethal | |
2 | Iliac Sorcerer | Creature (Breton) | 1 | 1 | 1 | Epic | Ward When Iliac Sorcerer's Ward is broken, double his power. |
|
2 | Protector of the Innocent | Creature (Nord) | 2 | 3 | 2 | Common | Prophecy, Guard | |
3 | Wind Keep Spellsword | Creature (Breton) | 2 | 2 | 2 | Common | Ward | |
3 | Dark Guardian | Creature (Skeleton) | 3 | 2 | 5 | Common | Guard When your opponent draws a Prophecy from a rune being destroyed, draw a card. |
|
3 | Haunting Spirit | Creature (Spirit) | 3 | 3 | 3 | Rare | Last Gasp: Give a random friendly creature +3/+3. | |
2 | Necromancer's Amulet | Support | 3 | – | – | Epic | Ongoing
When a friendly creature dies, gain 1 health. |
|
3 | Stalwart Ally | Creature (Argonian) | 3 | 3 | 3 | Common | Summon: +0/+2 and Guard if the top card of your deck is . | |
3 | Cursed Spectre | Creature (Spirit) | 4 | 2 | 2 | Common | Prophecy Summon: Silence another creature. |
|
3 | Earthbone Spinner | Creature (Wood Elf) | 4 | 3 | 2 | Epic | Summon: Silence another creature, then deal 1 damage to it. | |
1 | Mundus Stone | Support | 4 | – | – | Legendary | Ongoing
When you summon a creature, give it a random Keyword. |
|
3 | Restless Templar | Creature (Skeleton) | 4 | 5 | 2 | Common | Last Gasp: Gain 5 health. | |
2 | Lurking Mummy | Creature (Mummy) | 5 | 2 | 6 | Common | Prophecy, Guard | |
3 | Shadowfen Priest | Creature (Argonian) | 5 | 4 | 4 | Epic | Summon: Silence another creature, or destroy an enemy support. | |
3 | Black Worm Necromancer | Creature (Imperial) | 6 | 4 | 4 | Rare | Summon: If you have more health than your opponent, summon a random creature from your discard pile. | |
2 | Flesh Atronach | Creature (Daedra, Atronach) | 6 | 1 | 1 | Epic | Summon: +1/+1 for each creature in your discard pile. | |
2 | Night Shadow | Creature (Vampire) | 6 | 6 | 5 | Epic | Breakthrough, Drain | |
3 | Bone Colossus | Creature (Skeleton) | 7 | 5 | 5 | Legendary | Summon: Fill this lane with 1/1 Skeletons. Other friendly Skeletons have +1/+1. |
|
1 | Nahagliiv | Creature (Dragon) | 7 | 7 | 7 | Legendary | Guard Your opponent can't target Nahagliiv with actions. |
|
1 | Night Talon Lord | Creature (Vampire) | 9 | 8 | 8 | Legendary | Drain Slay: Summon the slain creature. |
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