General:Ahn Hopgood
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Ahn Hopgood | |
---|---|
Role(s) | Senior Programmer |
Softworks tenure | Jan 2001-present[1] |
Ahn Hopgood is a senior programmer at Bethesda Games Studios, where she started off doing gameplay and UI programming for The Elder Scrolls III: Morrowind.[2] Her work with Bethesda continues today, with credits as recent as Starfield.[3]
Elder Scrolls Game Credits[edit]
- The Elder Scrolls III: Morrowind — Programming[4]
- The Elder Scrolls III: Morrowind: Tribunal — Programming[5]
- The Elder Scrolls III: Morrowind: Bloodmoon — Programming[6]
- The Elder Scrolls IV: Oblivion — Programming[7]
- The Elder Scrolls IV: Oblivion: Knights of the Nine — Programming[8]
- The Elder Scrolls IV: Oblivion: Shivering Isles — Programming[9]
- The Elder Scrolls V: Skyrim — Lead AI Programmer[10]
Known Contributions[edit]
This list is non-exhaustive and includes only contributions which have been confirmed to be implemented, fully or partially, by Meister.
- Morrowind — Hopgood was instrumental in the UI programming, as well as gameplay programming in general.[2]
- Oblivion — Ahn was notably behind the AI scheduling of NPCs, including the toned-down radiant AI.[11]
- Knights of the Nine — "[Ahn] troubleshooted, debugged, cajoled, begged, massaged and pinched our tools and engine in all the right places." per Ashley Cheng.[8]
Interviews[edit]
External Links[edit]
References[edit]
- ^ LinkedIn — Ahn Hopgood
- ^ a b Bethesda Blog: Inside the Vault: Ahn Hopgood
- ^ MobyGames — Ahn Hopgood
- ^ Morrowind:Credits
- ^ Tribunal:Credits
- ^ Bloodmoon:Credits
- ^ Oblivion:Credits
- ^ a b Unofficial credits for Knights of the Nine — Ashley Cheng
- ^ Shivering:Credits
- ^ Skyrim:Credits
- ^ The Making of Oblivion