Daggerfall Mod:Daggerfall Unity/Bible/Maximum Health

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Daggerfall Unity: Health[edit]

Your character's maximum hit points are determined by these steps:

1. At character creation, every character will begin with 25 maximum health.

2. Upon starting the game, the character's maximum health gain (determined by class) is given one time in full. For example, Rogues have a maximum health gain per level of 12, and therefore will start the game with (25 + 12) = 37 maximum health.

3. At each level-up, a roll is made randomly between (0.5x) and (1x) your class' maximum health gain, which is then added to your previous maximum health. Because a Rogue has a maximum health gain of 12, the roll is made at level-up between 6 and 12. Whatever number between 6 and 12 inclusive the game randomly rolls, in this instance, is added to the character's previous maximum health.

4. In addition, at each level-up, your character will gain additional maximum health points of ((Endurance - 50) / 10). A character with 30 endurance will suffer a penalty of ((30-50)/10) or (-20/10) or -2 maximum health increase on each level up, in addition to the bonus named in step 3.

Health gained per level relies on your character's permanent Endurance, meaning the base number that doesn't have enchantments. Lycanthropy is counted as an enchantment, and therefore does not increase your health gained per level.