Daggerfall Mod:Daggerfall Unity/Bible/Dodging
Daggerfall Unity: Dodging[edit]
Each four points of the dodging skill increase the chance of dodging an attack by one percent, rounded down.
When an enemy attacks you, it alters the combat formula as follows:
chanceToHitMod -= target.Skills.GetLiveSkillValue(DFCareer.Skills.Dodging) / 4
In plain language, the Dodging skill is divided by 4, and factored against the enemy's chance to hit you with each attempt. A player with 24 dodging skill will gain a 6% chance to avoid damage each time the enemy swings.
If the resulting division by 4 leaves a decimal, the decimal is ignored; 27 dodging skill / 4 will result in 6.75, which the game merely computes as 6.
Enemies also benefit from their own Dodging skill, which is factored against your strikes in combat.