Daggerfall Mod:Daggerfall Unity/Bible/Agility
Daggerfall Unity: Agility[edit]
Agility is one of the attributes used in the combat formula. It modifies the combat formula as follows:
(int)Mathf.Floor((float)agility / 10f) - 5
This is interpreted as a percentage.
Practical usage is found in the following formula:
chanceToHitMod += (attacker.Stats.LiveAgility - target.Stats.LiveAgility) / 10
Thus, Agility grants a bonus or penalty to combat odds as follows: ((Your Agility - enemy Agility) / 10)%. For example, if you have 100 Agility and an enemy had 0, you would gain 10 to-hit chance on every swing. If you had 20 Agility and your enemy had 80, you would have a penalty of -6 to-hit chance on every swing. For more information, see the Combat Formula page.