Daggerfall:Jewelry

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The section of the inventory for equipped jewelry, located to the left of the player character, showing the twelve slots.

Jewelry is a class of items that can be equipped by the character. They have their own section on the inventory UI and do not appear on the character model when equipped, unlike clothes, armor, and weapons. The primary purpose of jewelry is to be enchanted, as it provides no benefit by default. Jewelry items fit into six categories: amulets, bracelets, rings, bracers, marks, and crystals. Up to two of each category can be equipped at once. All jewelry can be purchased from gem stores, and crystals can additionally be purchased from alchemists.

Amulets[edit]

Icon Item Value Weight Enchantment
Points
DF-icon-item-Prayer beads.png Amulet 150 0.25 2300
DF-icon-jewelry-Torc.png Torc 120 0.50 2050

Bracelets[edit]

Icon Item Value Weight Enchantment
Points
DF-icon-jewelry-Bracelet.png Bracelet 90 0.25 1750
DF-icon-jewelry-Cloth Amulet.png Cloth Amulet 15 0.25 600

Rings[edit]

Icon Item Value Weight Enchantment
Points
DF-icon-jewelry-Ring.png Ring 80 0.25 1800

Bracers[edit]

Icon Item Value Weight Enchantment
Points
DF-icon-jewelry-Bracer.png Bracer 100 0.50 1500

Marks[edit]

Icon Item Value Weight Enchantment
Points
DF-icon-jewelry-Mark.png Mark 50 0.25 800

Crystals[edit]

The items that can be equipped in the Crystals slots can double as ingredients for potion making.

Icon Item Value Weight Enchantment
Points
DF-icon-ingredient-Amber.png Amber 100 0.25 400
DF-icon-ingredient-Diamond.png Diamond 500 0.25 3000
DF-icon-ingredient-Emerald.png Emerald 425 0.25 2750
DF-icon-ingredient-Jade.png Jade 10 0.25 200
DF-icon-ingredient-Malachite.png Malachite 25 0.25 150
DF-icon-ingredient-Ruby.png Ruby 250 0.25 1750
DF-icon-ingredient-Sapphire.png Sapphire 375 0.25 2250
DF-icon-ingredient-Turquoise.png Turquoise 50 0.25 100