Daggerfall:Imp
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Imp | |||
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Details | |||
Level: | 2 | ||
HP: | 11-18 | ||
AC: | 3 | ||
Damage: | 2-15 | ||
Spell Points: | 120 | ||
Attributes | |||
Strength: | 40 | Intelligence: | 65 |
Willpower: | 70 | Agility: | 80 |
Endurance: | 55 | Personality: | 50 |
Speed: | 70 | Luck: | 50 |
Imps are flying creatures that cast spells at their foes. They can be hit by weapons of steel quality or higher.
Abilities[edit]
- Imps are able to detect camouflaged or invisible foes, so these spells provide no protection.
Spells[edit]
Fighting Strategies[edit]
Kill imps as quickly as possible, especially at low levels. Spell Reflection, Spell Resistance, or Spell Absorption are helpful. The Impish language skill can sometimes render Imps non-hostile.
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