Skills are split into three sections - Spells, Perks, and Abilities. Spells and Abilities can be upgraded by the number of ranks with rings, while perks can only be upgraded by necklaces
Skill |
Description |
Max Rank |
Initial Cooldown (seconds) |
Cooldown (seconds) |
Casting Time (seconds) |
Requires |
Lowest Level |
Absorb |
A magical sigil appears instantly. It negates up to <magnitude> damage directed at the caster and converts 100% of it into healing. |
6 |
1.2 |
6 |
Instant |
|
2 |
Blind |
A ball of venom deals <magnitude> poison damage on impact. Enemies that suffer more than <magnitude 2> damage are temporarily Blinded. |
4 |
2.53 |
7.35 |
1.4 |
Poison Cloud |
14 |
Blizzard Armor |
A layer of ice with <magnitude> Health instantly covers the caster. It takes half of all damage directed at the caster. |
2 |
1.2 |
7.5 |
Instant |
Ice Spike |
23 |
Consuming Inferno |
A continuous stream of flames deals <magnitude> fire damage per second while draining the caster's Stamina (Health if out of Stamina). |
5 |
2.75 |
8.09 |
Instant |
Fireball |
9 |
Delayed Lightning Bolt |
A ball of electricity shoots up, then strikes as lightning 4 seconds later, dealing <magnitude> shock damage to Health and Magicka. |
4 |
2.3 |
6.58 |
1.3 |
Lightning Bolt |
15 |
Echo Weapon |
A magical echo of the caster's weapon appears instantly, duplicating all of its attacks with a 0.5 second delay. Light, versatile and heavy echoes deal <magnitude>, <magnitude 2>, and <magnitude 3> damage, respectively. |
1 |
10 |
10 |
Instant |
Thunderstorm or Blizzard Armor |
35 |
Fireball |
A fiery projectile deals <magnitude> fire damage on impact. |
6 |
1.4 |
3.54 |
0.9 |
|
2 |
Frostbite |
A stream of frigid air deals <magnitude> frost damage per second to Health and Stamina while Slowing enemies and increasing resistances to physical damage by <magnitude2>. |
6 |
2.75 |
8.09 |
Instant |
Absorb |
3 |
Ice Spike |
A razor-sharp ice spike deals <magnitude> frost damage to Health and Stamina on impact. Enemies that suffer more than <magnitude 2> damage are stunned. |
4 |
1.9 |
5.23 |
1.12 |
Frostbite |
13 |
Lightning Bolt |
A surge of electrical energy grows in front of the caster, then shoots forward to deal <magnitude> shock damage to Health and Magicka. |
6 |
0.5 |
0.5 |
0.5 |
Fireball or Absorb |
5 |
Magicka Surge |
Instantly increases Magicka regeneration by <magnitude> per second and speeds up spell cooldowns. After the surge, Magicka falls to 0 and Magicka regeneration stops for 10 seconds. |
1 |
10 |
10 |
Instant |
Paralyze or Thunderstorm |
35 |
Paralyze |
A ball of venom deals <magnitude> poison damage on impact. Enemies that suffer more than <magnitude 2> damage are temporarily Paralyzed. |
2 |
2.75 |
8.09 |
1.5 |
Blind |
24 |
Poison Cloud |
A cloud of poison gas grows to engulf enemies, dealing <magnitude> poison damage per second. |
6 |
2.3 |
6.58 |
1.3 |
Fireball |
4 |
Resist Elements |
Protective energies cure the caster of elemental conditions and increase resistances to elemental damage by <magnitude>. |
5 |
1.12 |
8 |
0.9 |
Absorb |
10 |
Thunderstorm |
A storm cloud appears instantly. Every 3 seconds, it emits a lightning bolt that deals <magnitude> shock damage to Health and Magicka. |
2 |
1.5 |
6 |
Instant |
Delayed Lightning Bolt |
25 |
Wall of Fire |
A wall of fire appears instantly. Enemies attacking through it suffer <magnitude> fire damage, but it only deals <magnitude 2> fire damage to the caster. |
3 |
1.2 |
7.5 |
Instant |
Consuming Inferno |
19 |
Ward |
A magical barrier appears instantly. It increases Armor Rating by <magnitude> and negates up to <magnitude 2> elemental damage, plus any excess damage from the attack that destroys it. |
3 |
1.2 |
7.5 |
Instant |
Resist Elements |
20 |
Perk |
Description |
Max Rank |
Requires |
Lowest Level |
Advanced Tempering |
Increases the Smithy's maximum tempering level by <magnitude>, up to level <magnitude2>. |
3 |
Barbarian |
10 |
Armsman |
+<magnitude> Damage with versatile weapons (longswords, war axes, and maces). |
6 |
|
2 |
Augmented Flames |
Increases fire damage by <magnitude>. |
6 |
Elemental Protection |
5 |
Augmented Frost |
Increases frost damage by <magnitude>. |
4 |
Willpower |
16 |
Augmented Poison |
Increases poison damage by <magnitude>. |
4 |
Combat Focus |
15 |
Augmented Shock |
Increases shock damage by <magnitude>. |
2 |
Augmented Frost |
24 |
Barbarian |
+<magnitude> Damage with heavy weapons (greatswords, battleaxes, and warhammers). |
6 |
Armsman |
5 |
Combat Focus |
+<magnitude> Resistance to all damage while using an ability. |
5 |
Scout |
7 |
Elemental Protection |
+<magnitude> Block Rating against elemental damage while blocking with a shield. |
6 |
|
2 |
Enchantment Synergy |
Stacked enchantments are <magnitude>% more effective. |
2 |
Matching Set or Advanced Tempering |
27 |
Healing Surge |
Increases Health regeneration while Stamina is high, by up to <magnitude> per second. |
3 |
Augmented Poison |
23 |
Load Bearer |
Increases inventory size by <magnitude>. |
9 |
Elemental Protection |
6 |
Matching Set |
+<magnitude> Armor Rating while wearing a matched set of armor (armor, helmet, gauntlets, and boots). |
4 |
Load Bearer |
14 |
Maximum Power |
Spells are <magnitude>% more effective when cast while Magicka is full. |
1 |
Augmented Shock or Enchantment Synergy |
35 |
Mettle |
Abilities are <magnitude>% more effective while Health is critical. |
1 |
Enchantment Synergy or Healing Surge |
35 |
Scout |
+<magnitude> Damage with light weapons (daggers, hand axes, and light hammers). |
6 |
Armsman |
4 |
Willpower |
+<magnitude> Resistance to all damage while casting a spell. |
5 |
Augmented Flames |
8 |
Abilities[edit]
Skill |
Description |
Max Rank |
Initial Cooldown (seconds) |
Cooldown (seconds) |
Requires |
Lowest Level |
Adrenaline Dodge |
This Dodging Strike evades up to <magnitude> damage and restores up to <magnitude 2> Health. The closer the fighter is to getting hit, the greater the healing. |
5 |
2.06 |
8.65 |
Dodging Strike |
10 |
Dodging Strike |
The fighter instantly dodges to evade up to <magnitude> damage, then strikes back. |
6 |
2.06 |
8.65 |
|
2 |
Focusing Dodge |
This Dodging Strike evades up to <magnitude> damage and reduces skill cooldowns by up to <magnitude 2> seconds. The closer the fighter is to getting hit, the greater the reduction. |
3 |
2.06 |
8.65 |
Adrenaline Dodge |
17 |
Guardbreaker |
This Power Attack deals <magnitude> extra damage (<magnitude2> with a two-handed weapon) and stuns a target that blocks it. |
3 |
2.75 |
8.09 |
Skullcrusher |
16 |
Harrying Bash |
This Shield Bash deals <magnitude> extra bashing damage and adds <magnitude 2> seconds to all of the target's skill cooldowns. A shield is required. |
4 |
1.77 |
6.7 |
Shield Bash |
11 |
Indomitable Smash |
During this Power Attack, all resistances are increased by <magnitude>. It also cures all of the fighter's conditions, but deals no extra damage. |
2 |
2.75 |
8.09 |
Guardbreaker |
23 |
Piercing Strikes |
These Quick Strikes each deal <magnitude> extra damage (no extra damage for two-handed weapons), and any elemental damage done with them ignores <magnitude 2> points of the target's Block Rating and <magnitude 3> points of resistance. |
4 |
2.08 |
5.83 |
Quick Strikes |
11 |
Power Attack |
A slow but powerful overhead blow that deals <magnitude> extra damage (<magnitude 2> with a two-handed weapon). |
6 |
2.75 |
8.09 |
|
2 |
Quick Strikes |
A quick combo of two strikes that each deal <magnitude> extra damage (no extra damage for two-handed weapons). |
6 |
2.08 |
5.83 |
Dodging Strike |
4 |
Recovery Strikes |
These Quick Strikes can be performed at any time, except when Paralyzed. They each deal <magnitude> extra damage (no extra damage for two-handed weapons). |
2 |
2.08 |
5.83 |
Venom Strikes |
25 |
Reckless Fury |
An intense rage increases the fighter's damage and protects them from being stunned or killed, but also stops them from blocking or using skills. Light, versatile and heavy weapons deal <magnitude>, <magnitude 2>, and <magnitude 3> extra damage, respectively. |
1 |
10.5 |
10.5 |
Indomitable Smash or Renewing Dodge |
35 |
Reflecting Bash |
Up to <magnitude> points of any damage received during this Shield Bash are redirected at the target. A shield is required. |
2 |
1.77 |
6.7 |
Staggering Bash |
25 |
Renewing Dodge |
This Dodging Strike evades up to <magnitude> damage and restores up to <magnitude 2> Magicka. The closer the fighter is to getting hit, the greater the restoration. |
2 |
2.06 |
8.65 |
Focusing Dodge |
24 |
Shield Bash |
The fighter first blocks with their shield, then slams it into the enemy, dealing <magnitude> extra bashing damage. A shield is required. |
6 |
1.77 |
6.7 |
Power Attack |
4 |
Skullcrusher |
This Power Attack deals <magnitude> extra damage (<magnitude2> with a two-handed weapon), and ignores both <magnitude3> points of the target's Block Rating and <magnitude4> points of their Armor Rating. |
5 |
2.75 |
8.09 |
Power Attack |
9 |
Staggering Bash |
This Shield Bash deals <magnitude> extra bashing damage and stuns a target that does not block it. A shield is required. |
3 |
1.77 |
6.7 |
Harrying Bash |
18 |
Venom Strikes |
These Quick Strikes each deal <magnitude> extra damage (no extra damage for two-handed weapons), and poisons delivered with them are <magnitude 2>% more effective. |
3 |
2.08 |
5.83 |
Piercing Strikes |
18 |
Unobtainable Skills[edit]
Spell |
Unofficial Description |
Max Rank |
Firestorm Armor |
A circle of flames with <magnitude> Health instantly covers the caster. It takes half of all damage directed at the caster. |
12 |
Siphon Life |
A magical tether damages <magnitude> Health, Magicka, and Stamina for 5 seconds of the target. |
11 |
Snakebite |
All damage is increased by 15% and converted to Poison Damage for 7 seconds. |
11 |
Tempest Armor |
A cloud of lightning with <magnitude> Health instantly covers the caster. It takes half of all damage directed at the caster. |
12 |
Spell |
Unofficial Description |
Max Rank |
Atronach Power |
As long as a storm armor spell is active, the Atronach's Health Regeneration is increased by 4%. |
1 |
Abilities[edit]
Ability |
Unofficial Description |
Max Rank |
Fire Breath |
During this attack, the dragon flies up in the air for 3 seconds, evading all weapon damage, and releases a fiery breath that deals <magnitude> fire damage per second. |
11 |
Frost Breath |
During this attack, the dragon flies up in the air for 3 seconds, evading all weapon damage, and releases an icy breath that deals <magnitude> frost damage per second. |
11 |
Polar Slam |
The extreme cold of this Power Attack can Paralyze and Freeze for <magnitude> seconds, but does not deal extra damage. |
12 |
Shield of Mania |
Up to <magnitude> points of any damage received during this Reflecting Bash are redirected at the target as fire damage and the target is set On Fire. A shield is required. |
11 |